De Mochilas [EN]

Jeju: from video games to taboos


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In this episode of DeMochilas, we explore two completely different museums in Jeju, each showing a unique side of culture and society.

The first stop is a technology-focused space centered around video games and programming, where we learn about the evolution of computers and interactive entertainment. Itโ€™s a place that reflects how modern culture is shaped through innovation and digital experiences.

Then, everything shifts. The second museum challenges social norms by addressing topics that are often considered taboo. Through art, education, and direct expression, it opens conversations about human behavior, culture, and the way societies choose to present, or hide, certain subjects.

The contrast between both places is what makes this chapter interesting: one represents logic, progress, and structured knowledge; the other explores instinct, emotion, and cultural boundaries.

Together, they show that museums are not just about history. They are reflections of how people think, live, and evolve.

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De Mochilas [EN]By Mikel Mateos