This week, we're talking about the Silcore TTRPG system, our favorite system of all time. We'll touch on the history of the game, Dream Pod 9, our history with it, metric rpg systems & mecha calculus, scale and scope, converting other games, RPG vs Skirmish game design, Skill vs Knowledge, implementing fantasy, reimplementing L5R in Silcore, modular design, how nice it is to have clear xp values for things, how easy it is to skin, injury penalties, stats that mirror reality, Silcore's lack of rules bias, damage systems, accuacy multipliers to damage, bonuses and sniping, things we don't like, ignoring edge cases, and later developments to Silcore.