On The Metal

Jonathan Blow


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You can find Jonathan on Twitter at https://twitter.com/Jonathan_Blow.

Some of the highlights of the show include: 

  • The Witness: https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)
  • Prince of Persia: https://en.wikipedia.org/wiki/Prince_of_Persia_(1989_video_game)
  • Prince of Persia source code: https://github.com/jmechner/Prince-of-Persia-Apple-II
  • Sprite: https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
  • Atari 800: https://en.wikipedia.org/wiki/Atari_8-bit_family
  • Atari CTIA (chip performing, among many other things, collision detection for the Atari 800): https://en.wikipedia.org/wiki/CTIA_and_GTIA
  • Commodore 64: https://en.wikipedia.org/wiki/Commodore_64
  • VIC-II (CTIA-equivalent chip found in the C64): https://en.wikipedia.org/wiki/MOS_Technology_VIC-II
  • Skeletal animation: https://en.wikipedia.org/wiki/Skeletal_animation
  • GPGPU: https://en.wikipedia.org/wiki/General-purpose_computing_on_graphics_processing_units
  • GeForce 2080 Ti: https://en.wikipedia.org/wiki/GeForce_20_series
  • Cell microprocessor: https://en.wikipedia.org/wiki/Cell_(microprocessor)
  • Dennard scaling: https://en.wikipedia.org/wiki/Dennard_scaling
  • Amdahl's Law: https://en.wikipedia.org/wiki/Amdahl%27s_law
  • Embarrassingly parallel: https://en.wikipedia.org/wiki/Embarrassingly_parallel
  • Client-side prediction: https://en.wikipedia.org/wiki/Client-side_prediction
  • Particle system: https://en.wikipedia.org/wiki/Particle_system
  • Minecraft: https://en.wikipedia.org/wiki/Minecraft
  • Red Dead Redemption 2: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2
  • Rewinding time to address lag: https://en.wikipedia.org/wiki/Lag#Rewind_time
  • Chronostasis (the illusion of time standing still after eye movement): https://en.wikipedia.org/wiki/Chronostasis
  • Counter-strike: https://en.wikipedia.org/wiki/Counter-Strike 
  • SimCity: https://en.wikipedia.org/wiki/SimCity
  • Trinity: https://en.wikipedia.org/wiki/Trinity_(video_game)
  • Brian Moriarty: https://en.wikipedia.org/wiki/Brian_Moriarty
  • Infocom: https://en.wikipedia.org/wiki/Infocom
  • Lost Treasures of Infocom: https://en.wikipedia.org/wiki/The_Lost_Treasures_of_Infocom
  • Netrek: https://en.wikipedia.org/wiki/Netrek
  • Apollo Computer: https://en.wikipedia.org/wiki/Apollo_Computer
  • Silicon Graphics (SGI): https://en.wikipedia.org/wiki/Silicon_Graphics
  • Time Warner's "Full Service Network" (SGI Orlando project): https://www.nytimes.com/1994/12/12/business/time-warner-s-time-machine-for-future-video.html
  • Netscape Communications: https://en.wikipedia.org/wiki/Netscape
  • Doom: https://en.wikipedia.org/wiki/Doom_(1993_video_game)
  • Wolfenstein 3D: https://en.wikipedia.org/wiki/Wolfenstein_3D
  • Ultima series: https://en.wikipedia.org/wiki/Ultima_(series)
  • SGI engineers transferred to Nvidia, ca. 1999: https://www.eetimes.com/sgi-graphics-team-moves-to-nvidia/
  • Quake: https://en.wikipedia.org/wiki/Quake_(video_game)
  • Quake source code: https://github.com/id-Software/Quake
  • John Carmack: https://en.wikipedia.org/wiki/John_Carmack
  • Michael Abrash: https://en.wikipedia.org/wiki/Michael_Abrash
  • Total Entertainment Network: https://en.wikipedia.org/wiki/Total_Entertainment_Network
  • boo.com: https://en.wikipedia.org/wiki/Boo.com
  • Braid: https://en.wikipedia.org/wiki/Braid_(video_game)
  • SIMD: https://en.wikipedia.org/wiki/SIMD
  • Pentium U-pipe and V-pipe: https://en.wikichip.org/w/index.php?title=File:24281603.pdf&page=8
  • Data-oriented design: https://en.wikipedia.org/wiki/Data-oriented_design
  • Jonathan's rant on Rust: https://www.youtube.com/watch?v=4t1K66dMhWk 
  • Catherine West's closing keynote at RustConf 2018: https://www.youtube.com/watch?v=aKLntZcp27M
  • JAI language: https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language
  • "Worse is better" and the "MIT approach": https://en.wikipedia.org/wiki/Worse_is_better
  • Smart pointer: https://en.wikipedia.org/wiki/Smart_pointer
  • D language: https://en.wikipedia.org/wiki/D_(programming_language)
  • Entity-component-system: https://en.wikipedia.org/wiki/Entity_component_system
  • Jonathan's talk "Preventing the Collapse of Civilization": https://ww...
...more
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