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Steve Jude is a game developer and currently Senior Producer at Tantalus, he has worked on franchises such as Zelda, Borderlands, Lego, Star Wars and more.... #zelda #lego2kdrive #skywardsword TWITTER - @SteveJudestorm TIMESTAMPS 00:00 - Intro/Disclaimer Regarding The Legend Of Zelda:Skyward Sword HD 01:15 - Why Northlane Is Steve’s Favourite Band 03:05 - Steve Doesn’t Listen To Music While He Is Working 03:45 - What Is Required In Project Management 07:01 - Adjusting Management Styles 08:50 - How Steve Ended Up In The Video Game Industry 12:03 - Interview At Krome Studios 14:41 - Portfolio Matters More To Employers Than University Degrees 17:12 - Lego 2K Drive Is The Most Challenging Project Steve's Worked On 20:43 - Porting A PS5 Game To Switch Is Hard/Working With Visual Concepts 23:34 - Steve Is Still Relatively Young With Nearly 20 Years XP And Where He Wants To Be As A Senior Producer 24:00 - Steve Wants To Be More Of A Technical Producer Down The Line 24:40 - Adapting Deus Ex Human Revolution For The Wii U Gamepad 27:46 - Deus Ex Didn’t Have Too Many Wii U Gamepad Bugs/How Testing Works 29:50 - Steve’s Turbulent Career Path 37:30 - History Of Tantalus Media 39:37 - The Harsh Reality Of Working In The Video Game Industry 41:13 - Where To Follow Steve Jude
I review Metroid Prime Remastered with the former Lead Technical Engineer on the Original game Jack Mathews. #metroidprimeremastered #metroidprime #gamereview NOTE: Jack had some audio issues for the first minute, which disappeared after that.TIMESTAMPS00:00 - Intro01:14 - Metroid Prime Remastered Is How You Remember It03:01 - Updates To The Audio/Gameplay Holding Up04:15 - UI Fixes05:12 - Trilogy Code Being Used For Remaster05:52 - Mirror Reflection Removal/Physically Based Rendering12:45 - Updated Artwork/Lights On The Orpheon15:38 - Animation Rig For Metroid Prime Form 1 Boss17:14 - Metroid Prime Hasn’t Been Replicated/Games Copying Metroid Primes Visors19:00 - Jack & Kiwi Joke About Pitching An FPS With The Morph Ball Mechanic20:00 - Space Pirate Morph Ball Lore/Morph Ball Makes No Sense Logically21:20 - Original Team Being Puzzled Trying To Animate The Morph Ball23:10 - Complexity Of Making The Morph Ball25:00 - Why The Original Team SHOULD Be Credited31:15 - Why The Thermal Visor In MPR Is Worse Than The Original Game37:54 - Why Your Beams Don’t Light Up Rooms In MPR44:20 - It Would’ve Been A Herculean Effort To Make The Game Run At 60FPS47:00 - MPR Was Retro Proving They Have Still Got It/Setting The Stage For Metroid Prime 451:00 - Jack Falling For The Gravity Suit Trap54:04 - Ramping Of Difficulty In The Phazon Mines Gauntlet57:50 - Jack Wanted Checkpoints59:30 - What Constitutes An HD Port, Remaster And Remake.1:04:35 - Controller Options & Issues For MPR1:09:33 - Hot Light Sticks In Phendrana Drifts1:10:10 - Particle Effects Upgrades/Magmoor Caverns Looks Amazing Now1:11:45 - Metroid Prime Biomes1:14:45 - Patches Jack Wants Added To The Game1:18:38 - Samus Character Model In The End Cutscene1:22:35 - Why Samus’ Character Model Changed In Subsequent Games1:23:40 - Jack Is Proud Of Everyone That Worked On The Game1:25:00 - The Weirdness Of Not Marketing MPR/Repeat Of History Of Retro Being Underdogs Again 1:27:57 - We Are In A Renaissance Of Metroid Series1:28:50 - Dread Vs Prime Remastered/Older 2D Metroids Have Aged1:32:30 - Jack Plugs His Wifes New Cook Book
Geoffrey Day is a video game composer that has become a youtube sensation for his DOOM/Argent Metal remixes of game music. He recently composed for Atomic Heart and Viscerafest.
SOCIAL MEDIA
TWITTER-@geoffplaysguit
INSTAGRAM - @geoffreydaymusic
YOUTUBE - @GeoffPlaysGuitar
Patreon - https://www.patreon.com/geoffplaysguitar
#atomicheart #viscerafest #doometernal
TIMESTAMPS
00:00 - Intro
00:45 - Geoffrey Initially Thought Mundfish Contacting Him Was Spam
02:37 - Geoffrey Gets Spam Collaboration Emails Everyday
04:10 - Pitch From Mundfish For Atomic Heart
06:04 - Geoff Was A Given A List Of Russian Songs To Pick To Remix/Composition Of Russian Songs
07:45 - Evolution Of Zyvozdnoe Leto Track
10:51 - Deadline To Submit Songs
13:19 - Who Did The Mixing On The Game
14:13 - Geoff’s Interaction With Mick Gordon
15:10 - People Mistaking Geoff’s Music As Mick Gordon’s/Admiration For Mick Gordon
17:40 - Overlap Of Composing For Viscerafest/Burnout
20:07 - Imposter Syndrome/Negative Comments
23:20 - How Geoff’s Work As A Software Engineer And People Manager Transferred To His Music Career
26:34 - Lockdowns Are The Reason Geoff Ended Up On His Current Path/How Geoff Started Doing DOOM Game Covers
30:41 - Dangers Of AI Music Technology
33:00 - Kiwi’s Thoughts On AI/Geoff Used Moises To Get Stems To Compose On Atomic Heart
34:10 - Cleaning Up The Stems From Moises Before Sampling
35:25 - Seeing The Flaws In The Stems The Original Russian Songs/Modernising Vocals
36:10 - Mixing References While Composing/Fan Remastering Arlekino/Metal Vs Pop Vocals
37:50 - Geoff’s Patreon Perks
39:09 - How Geoff Decides What To Do DOOM Remixes Of
41:35 - How The Super Metroid Ridley DOOM Remix Came About/Skyrim DOOM Mod
43:30 - Working With A Team On Covers
44:00 - Viscerafest & Atomic Heat Caused Geoff To Spend Less Time On His Youtube Channel
46:04 - Geoff Loves Working With Technology & A Team
47:20 - Geoffs Schedule
48:45 - Always Being In A Creative State
50:14 - How Geoff Deals With Ear Fatigue & Writers Block
51:45 - Suffering From Insomnia
52:45 - Geoff Would Like To Have Routine/Missing Working In A Office
55:42 - Needing More Time
57:45 - Not Being Able To Relax/Being A Workaholic
59:45 - Why Geoff Doesn’t Publicly Stream Games
1:01:28 - How Geoff Destresses/Getting Out Of The House
1:03:48 - Time Management
1:04:10 - Where Argent Metal Can Still Evolve
1:07:00 - Mick Gordon Requested For Geoffrey Day To Cover Crazy Bus Song
1:08:30 - Vol 2 Soundtrack/Atomic Heart OST Speculation
1:11:10 - Closing Comments/Geoff’s Youtube Channel Plateauing
1:12:20 - Where To Follow Geoffrey Day
Anthony Garcellano is an artist who is best known for his contract for GameSim working on Metroid Prime Remastered, he has also worked on Tony Hawk, Call Of Duty and Crash Bandicoot and also sound scoping for films such as Man Of Steel and Transformers Dark Of The Moon. He currently works for gaming studio InXile.
#metroidprimeremastered #tonyhawk #gamedev
SOCIAL MEDIA
Artstation - https://www.artstation.com/garcellano
Instagram - @agarcellano3d
Twitter - @agarcellano
TIMESTAMPS
00:00 - Intro
01:37 - Frustration Of Waiting To Put Metroid Prime Remastered On The Resume/Bloodlines
04:45 - Anthony’s Career Path/Florida/How Anthony Ended Up At Gamesim
07:00 - Making The Art For Tony Hawk Pro Skater
08:19 - Making The Art For Metroid Prime Remastered/Retros Art Palette/Rooms Anthony Worked On
12:18 - Metroid Prime Remastered Best Looking Game On Switch
13:20 - Anthony Seeing The Modular Kit From Retro Studios
14:45 - Flaaghra Transitioning Tunnel/Refining Collision For Remasters
16:31 - Tony Hawk Example
17:34 - QAing At An External Studio Is Limited/Working Remotely
18:45 - Being An Ambivert/Seattle
20:22 - Office Vs Remote Work/Working On Call Of Duty
22:35 - Not Being Credited On Call On Duty And Understanding The Reasons
24:40 - Getting Familiar With Metroid Again When He Got Contract
25:53 - When Contract On Metroid Prime Finished/Gamesim’s Team
27:00 - How Retro Contracted Out/Why Anthony Left Gamesim
30:02 - Anthony Loves Metroid Primes Soundtrack
30:58 - Anthony’s Artistic Strengths
32:00 - Artistic Pipeline Materials For Tony Hawk
34:29 - Tony Hawk Vs Metroid Prime Differences With Art Pipeline
35:52 - How Many Passes Anthony Made Before Lead Approved His Metroid Prime Art/Nintendo QA Testers On Collision
38:48 - Tallon IV Overworld Caused Anthony Trouble/Framerate
42:00 - Weekly Meetings
43:45 - Sound Conversions For Film/Not Being Credited
45:41 - Having An Interview And Not Being Able To Prove That He Worked On A Film/Rotoscopes
48:39 - Anthony Left Film And Joined Gaming Industry Because He Wasn’t Credited On Films
49:00 - Anthony’s CRUNCH On Smurfs Film
51:15 - Crunch On Films Vs Games
54:33 - Michael Bay Visit
55:40 - Worshipping Celebrities/Gaming Industry Not Having Celebrity Devs
57:25 - Film Is Finally Recognising VFX Artists
58:09 - Mandatory Vs Self Inflicted Crunch
59:50 - Anthony Being Puzzled As To When Metroid Prime Remastered Would Be Announced
1:00:22 - Shadow dropping/Metroid Primes Japan Release Date/Japan
1:02:18 - Anthony Can’t-Wait For His Project At Xile Gets Announced
1:05:20 - Where To Follow Anthony Garcellano
From the publisher's feed
Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film