As is common with roleplaying games, Essence20 GMs and players need to parse the meaning behind some unclear rules. Do they use the rules as written (R.A.W.) even if they have reason to believe something is wrong? Do they try to interpret how to run the rule as intended (R.A.I.)? One of Essence20’s authors and designers […]
Jason and John discuss writing Starfinder adventures, with Jason walking through his process for crafting the Junker’s Delight stand alone adventure. Listen Now!
In episode 48 of Game Design Unboxed: Inspiration to Publication we talk with Molly Zeff a co-owner of Flying Leap Games and co-designer of Million Dollar Doodle, a semi-collaborative entrepreneurship-themed drawing party game. She took an idea her friends thought up at a restaurant and enhanced the idea by adding additional elements and playtesting. Listen […]
Our heroes discover the destination of a strange signal emitting from the tower – and things are looking to go from bad to worse! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
John chatted UK based freelance writer and game developer David N. Ross about his work converting Paizo Adventure Paths to D#38;D 5e and the challenges of being a full time freelancer. **Warning** Audio is rough as I had difficulty removing considerable background noise. Listen Now!(mp3) You can reach David on Twitter @DavidRossWorlds
In search of magical painter André Gauieux, our Adventurous heroes find their way to an art auction in the sewers of Ustalav. But first, they gear up to fight vampires, because the sewers of Ustalav. Listen Now! (mp3) Young and Adventurous is a production of the Know Direction Network. GM Scott D Young brings the […]
Jason and John discuss the process for developing Starfinder Adventure Paths from initial brainstorming of ideas through final layout and sending to the printers. Listen Now!
In episode 47 of Game Design Unboxed: Inspiration to Publication we talk with Michael Pittre on his co-design game “On the Rocks”. He talks about starting a company around this initial design. How he sourced such premium components and worked through the initial Kickstarter Campaign not going their way. Listen Now! (mp3) Featuring: Michael Pittre […]
The living nature of the spungeon makes for very strange and dangerous traps. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
John chatted with freelance author and game designer Isis Wozniakowska about her graduate studies, traveling of Europe, and freelance writing and game design work. Listen Now!(mp3)
31 min
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