Know Direction Network

Know Direction Network

By Know Direction Network
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Know Direction Network episodes

  • Designing Long Form Adv Design– The Archives (Murder in Metal City s (Murder i

    Our heroes are attacked as they investigate the university’s archives!

    Join our Intrepid Heroes as they solve the mystery of the Murder in Metal City!

    Cast:

    Jason Keeley – GM
    Alex Speidel – Patsy Van Dyne
    Isis Wozniakowska – Voss Seltee
    Jocelyn Hamilton – Together in Electric Dreams (Dreams)
    John Godek – Xabi Fraglorious
    Rue Dickey – Whose Boughs Are Lit Within (Boughs)
    Tim Nightengale – Dexter Rayne

    Starfinder 2nd Edition Actual Play Podcast

    Listen Now!(mp3)
    Watch Now!(mp4)

    1 hr 7 min
  • Game Design Unboxed 132: Season 6 Recap

    In episode 132 of Game Design Unboxed: Inspiration to Publication, Amanda Rivera returns from behind-the-scenes to behind-the-mic as a guest host to chat with Danielle about GDU’s sixth season. They talk about how thematic season 6 was, recall insights about arguably one of the most common questions in game design (to pitch or self-publish), share how designers make games accessible and approachable, comment on the power of networking in the tabletop community, and share more about the amazing games and guests who were featured this season.

    Danielle also shares previews of her upcoming games and expansions, discusses the trials and tribulations of the gaming industry in 2025, and highlights trends she’s noticed on the horizon.

    Other interesting highlights from the season six recap:

    • How games can inspire connections between people (especially cooperative games that link players together with a common goal).
    • Networking, networking, networking!
    • How Amanda always needs to know the flavor text for who the first player is.
    • Danielle explains the definition of her term “art correction” rather than art direction.
    • Listen Now! (mp3)
      Featuring:

      Danielle Reynolds – Guest

      Amanda Rivera – Guest Host

      1 hr 15 min
    • Intrepid Heroes 175 – Happy Newspark!

      In a break from our normal programming, our heroes celebrate Newspark in honor of the coming New Year!

      Happy Holidays and Happy New Year from all of your Intrepid Heroes!

      Cast:

      Jason Keeley – GM
      Alex Speidel – Patsy Van Dyne
      Isis Wozniakowska – Voss Seltee
      Jocelyn Hamilton – Together in Electric Dreams (Dreams)
      John Godek – Xabi Fraglorious
      Rue Dickey – Whose Boughs Are Lit Within (Boughs)
      Tim Nightengale – Dexter Rayne

      Starfinder 2nd Edition Actual Play Podcast

      Listen Now!(mp3)
      Watch Now!(mp4)

      43 min
    • Game Design Unboxed 131: Pandemic

      In episode 131 of Game Design Unboxed, we chat with game designer Matt Leacock about his “infamous” game Pandemic.

      Matt explains how his path into game design was shaped by watching his artsy uncle create games as a hobby and by growing up surrounded by “bad” games from the 1970s that he couldn’t help but try to improve. We discuss how overly competitive family game nights pushed him toward cooperative play, and how his first true co-op game inspired him to design experiences where players succeed or fail together. That philosophy, paired with an interest in chain reactions and the cultural relevance of disease in the early 2000s became the foundation of Pandemic.

      We talk about the thought process behind the game’s map, designing with real-world locations, drawing from existing game mechanics, and the value of diverse and remote playtesting. We also discuss working on game expansions, legacy design, teamwork, and how strong design skills support better prototypes and long-term vision.

      Listen Now! (mp3)
      Featuring:

      Matt Leacock – Guest

      Danielle Reynolds – Host

      43 min
    • Upshift 57: Melee Combat In Essence20

      Put up your dukes, Ryan and Charles are getting scrappy.

      In honour of Boxing Day, Charles wanted to know more about how melee combat works in Essence20. Ryan breaks down the rules, melee’s purpose in the system, some good options for melee builds, and the origin of the melee weapon rules.

      Listen Now! (mp3)
      Video

      Show Notes

      As Indiana Jones demonstrated, if you had a gun, why would you use a sword? What is the importance of melee in a game with guns and lasers?

      Topic: Melee in Essence 20

      The Essence 20 system has a great number of Melee options across all of the worlds that it covers. What does Melee give us? 

      Melee In Essence20

      • Might and Finesse.
      • Ranged attacks in melee.
      • Grappling. 
      • Why is Melee important to have?

        • Every soldier carries a knife.
        • Critical to the settings.
        • More dramatic than guns. 
        • A wider range of options for players.
        • Sometimes a sword is better.
        • Ninjas.
        • Good examples of Melee focused characters:

          • Power Rangers: Every Power Ranger.
          • G.I. JOE: Storm Shadow, Jinx, Sgt. Slaughter, Big Boa. Rocky?
          • Transformers: Devastator, Bludgeon. The Dinobots.
          • My Little Pony: Applejack, Rainbow Dash, Big Mac. 
          • Why are they Iconic?
          • Melee Roles

            • What makes a good Melee Role?
              • Perks
              • Essence Score Boosts
              • Power Rangers: Black, Green, Red, Yellow, Path of Flame, Purple 
              • G.I. JOE: Commando, Renegade, Ranger, Vanguard
              • Transformers: Analyst, Modemaster, Scientist, Warrior
              • My Little Pony: Spirit of Loyalty
              • Melee weapons

                • The evolution of melee weapons
                • Shout Outs
                  • G.I.Joe Headcast: https://www.youtube.com/@G.I.Joe_Headcast The Energon Protocols with Erik Smith
                  • Thank you Patrons for keeping our lights on.
                  • Thank you Wordburglar for the use of Letters From Snake Eyes part 4.
                  • Although Ryan works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.

                     

                    50 min
                  • Intrepid Heroes 174 – The Memorial (Murder in Metal City Session 9)

                    Our heroes head to a memorial for these deceased friend, only to be attacked by android terrorists!

                    Join our Intrepid Heroes as they solve the mystery of the Murder in Metal City!

                    Cast:

                    Jason Keeley – GM
                    Alex Speidel – Patsy Van Dyne
                    Isis Wozniakowska – Voss Seltee
                    Jocelyn Hamilton – Together in Electric Dreams (Dreams)
                    John Godek – Xabi Fraglorious
                    Rue Dickey – Whose Boughs Are Lit Within (Boughs)
                    Tim Nightengale – Dexter Rayne

                    Starfinder 2nd Edition Actual Play Podcast

                    Listen Now!(mp3)
                    Watch Now!(mp4)

                    1 hr 3 min
                  • Game Design Unboxed 130: Three Chapters

                    In episode 130 of Game Design Unboxed, we chat with game designer Joe Hout about his fairytale-themed trick-taking game, 3 Chapters, accessibility in gaming, and his design journey.

                    Joe shares how his path into game design began by tweaking games he loved and then took off after completing a passion-project game he self-published via Kickstarter. We break apart 3 Chapters and how the creation of the game was a culmination of favorite mechanics and key moments from various games he’s designed over the years.

                    This episode covers common barriers to entry in board games, from rule overload to games that are difficult to teach, and why familiar themes like fairytales can make learning feel intuitive. Joe and Danielle discuss how storytelling can help teach and pitch games – especially trick-taking games – which can feel frustrating or intimidating to players who are new to certain mechanics.

                    Joe talks about the joy of hearing players say, “let’s play again,” the value of sticky rules that make it easy to return to a game after time away, and why a game’s weight matters less than its intended audience and purpose. We also discuss learning through design podcasts and tools, collaborating with great publishers, and how those relationships open doors across the tabletop industry.

                    Listen Now! (mp3)
                    Featuring:

                    Joe Hout – Guest

                    Danielle Reynolds – Host

                    0 min

                  About Know Direction Network

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                  All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.

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