"The quality of an entertainment experience can be measured by the extent to which its unfolding sequence of events is able to hold a guest's interest." - Jesse Schell, Art of Game Design: A Book of Lenses
Structuring a gaming experience such that it moves the player through varying levels of emotional and mental intensity in a way that is satisfying to the player, is an art. In this episode we breakdown Jesse's insights surrounding the interest curve in games including what expectations players have coming into the game, the importance of a good hook, a meaningful climax, and more!