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Kobold & Co kick off a brand new campaign where we turn back time to find ourselves in the Bureau of God Jobs, where minutes, stationary and water cooler gossip help to keep the universe running smoothly. We meet Gerald and Xander, two minor gods who soon find themselves dealing with powers higher than they ever expected.
Miles, Lilly and Will play a game to generate more ideas about the world they are playing in. We meet townsfolk fed up with the obnoxious gods and listen in as Toparius hands out the first domains to his lesser gods who are not particularly grateful...
The party delve deeper into the Underhold as the Cragton story draws to an end.
The gang recover after their violent escape from the ooze farm. But there's still some questions left unanswered...
OOOOZE FIGHT! Prepare yourself for the shocking consequences of the battle with the hidden ooze.
Our adventuring party grows yet again! Just in time for a trip down the river with a very troubled sea captain...
Our adventuring duo and their 'familiars' finally arrive at Cragton, quickly accepting a curious offer. Warning: May contain OOZE.
Brewmaster Sal and new comrade Althaea infiltrate a goblin camp to retrieve some stolen sheep. Goblin subtitles not available.
This week we take a break from the main campaign to add some much needed flesh to the skeleton of our game world. Will and Miles discuss the topiary-themed gods, mythology and geography of the Kobold & Co dimension as well as giving tips on how to build your own world. Welcome to Kobold Talk!
Brewmaster Sal defeats a mighty foe but is mortally wounded in the battle. (Oberon's Note: That certainly tracks. Imbecile.) It's a long (and hot) journey back to town. However, Sal isn't alone. Is that the sound of quacking I hear?
Disclaimer: We apologise for the technical difficulties in this episode. We should be back to normal next week. We promise. Or Widget will eat us... Again.
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