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This week we deal with many many technical issues, and the episode has been salvaged as much as possible.
This week we also talk about chase sequences !
Crafting a chase sequence is a time consuming process requiring lots of map space, and keeping track of very easy con saves. We discuss alternative chase sequences, cinematic ones, pre-prepared ones, as well as how to make them as simple as possible if you don't have the time
By Kobold LabThis week we deal with many many technical issues, and the episode has been salvaged as much as possible.
This week we also talk about chase sequences !
Crafting a chase sequence is a time consuming process requiring lots of map space, and keeping track of very easy con saves. We discuss alternative chase sequences, cinematic ones, pre-prepared ones, as well as how to make them as simple as possible if you don't have the time