Say It Like You Play It

Language, character design, and world building


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In this episode we talk about the role of language in character design and world building. Hosts Dr. Ibi and Dr. Joe cover topics including:


  • language ideologies, stereotypes, and othering
  • characters with different accents or speech impediments
  • spelling in conlangs inspired by real languages
  • real-world associations mapping onto fictional worlds
  • games such as the Dragon Age franchise, Pillars of Eternity, Cyberpunk 2077, Disco Elysium



Contains some strong (and other types of) language.


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Resources:


Burrell-Kim, Danielle (2023). Stuttering Matt: Linguistic ableism and the mockery of speech impediments in video games. Game Studies, 23(2). Available here: https://gamestudies.org/2302/articles/burrellkim


Villanueva, Emily & Ensslin Astrid (2021). Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition. In: Planchenault, G. & Poljak, L. (eds.) Pragmatics of Accents. John Benjamins Publishing Company, 205-228. Available here: https://bora.uib.no/bora-xmlui/bitstream/handle/11250/2993691/villanueva_ensslin_preprints.pdf?sequence=1


'Constructed Languages and Intuitive *~ Culture Feels ~*', forum thread. Available here: https://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-~-culture-feels-~/

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Say It Like You Play ItBy Ibi Baxter-Webb & Joe Baxter-Webb