Coffee, Code & Shaders: Real-Time Rendering Conversations

Large-Scale Global Illumination at Activision


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On this occasion, we will discuss this presentation given by Ari Silvennoinen, Fellow Software Engineer at Activision, during the Advances in Real-Time Rendering at SIGGRAPH 2021, which focuses on the large-scale global illumination system used in games like Call of Duty and Warzone, focusing on aspects such as an adaptive and warped irradiance volume approach to represent lighting in large maps, and a solution to the light leaking problem caused by the disparity between the volumetric resolution and the game's geometry.


Watch full presentation here:

https://www.youtube.com/watch?v=snXTGrjfOvQ


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos