LBX Collective

LBX Collective

By Brandon WilleyBusiness
Download on the App Store

LBX Collective episodes

  • Sound Off #131 - Staytainment growth, Suzohapp closure?, Gamification, & more!

    Sponsored by Intercard!
    Sponsored by PartyPing!

    On this week's show we argue that today’s guests want agency and creation, which forces location-based entertainment to embrace real gamification instead of bolt-on gimmicks. We also break down the week’s biggest market signals, from travel slowdowns and brand expansions to tech pivots that can reshape operations overnight. 

    • gamification as an operational pivot, not a few arcade machines 
    • why passive experiential venues risk falling behind purchase consideration 
    • softening theme park numbers and what staytainment means for local venues 
    • tourism shifts, national parks strength, and the Canadian travel drop-off 
    • Level 99’s $100M raise and the challenge of executing at scale 
    • Timemission’s expansion plans and the limits of purely data-led site selection 
    • Launch’s rebrand into family entertainment and the risk of unproven small footprints 
    • Topgolf’s arcade add-on debate and the case for integrated play 
    • Five Iron Golf UK’s London entry and the fight for a clear USP 
    • celebrity food pop-ups as a lever for repeat visitation 
    • Suzohapp’s apparent closure and what vendor instability means for operators 
    • transmedia deals, XR platform shifts, and why content refresh wins 
    • AI smart glasses privacy backlash and Apple’s decision to wait

    Subscribe and visit LBX Collective for more!

    1 hr 38 min
  • The Stinger Report #1277 - Amusement Theme Parks Return?

    The evolving tech landscape reveals a shift from consumer VR to AI-powered smart glasses, with major players like Apple pivoting away from VR headsets due to pricing and market challenges, focusing instead on AI eyewear. Privacy concerns, exemplified by Meta’s aborted AI app ‘Muse,’ threaten to undermine smart glasses adoption, while Lenovo’s exit from XR enterprise signals industry contraction. Meanwhile, SEGA’s Joypolis celebrates its 30th anniversary, highlighting the enduring appeal of mixed-use leisure entertainment concepts. The amusement sector is witnessing increased facility investments, exemplified by SAI’s strategic push into venue development, signaling a broader move toward immersive, integrated leisure experiences for leading investors.

    Subscribe and visit LBX Collective for more!

    17 min
  • The LBX Show #87 - Leagues return, Pop-a-Palooza, AI for Email & more!

    Sponsored by Intercard!
    Sponsored by PartyPing!

    On this week's show we break down the week’s most useful location-based entertainment news and pull out the operator lessons hiding inside it, from leagues and community stunts to what openings and closings say about the market. We also get tactical on AI, including what we think is smart to automate and what can quietly damage your brand.

    • upcoming industry meetups and where to connect with experts 
    • IAAPA Foundation FEC scholarship benefits and how it helps first-timers attend IAAPA Expo 
    • Season Five planning and how we’re collecting topic and guest ideas 
    • Pop-a-Shot competitions as a blueprint for leagues that drive repeat visits 
    • Lucky Strike and AMF’s renewed focus on league bowling and better conditions 
    • community engagement ideas inspired by a theme park braid donation event 
    • reputation marketing lesson from “Worst Aquarium Ever” merchandise 
    • openings and closings trends including arcade bars, free-play arcades, and consolidation 
    • Japan’s claw machine expansion and the rise of everyday prizes 
    • where we think AI fits in venue marketing, from logos to enhanced photos 
    • AI workflow for fast, better-looking HTML emails in Mailchimp or Klaviyo

    Subscribe and visit LBX Collective for more!

    59 min
  • The Stinger Report #1276 – Bowl-o-rama – The Evolving Market!

    Leading investors should note the industry’s evolving landscape, as IBE’26 highlights a surge in boutique and social bowling, driven by the social entertainment revolution, challenging traditional sports bowling. The event showcased innovations in social gaming, AR, VR, and turnkey amusement solutions, with a notable shift towards direct-to-operator sales and a potential disruption of longstanding distribution models. The tension between traditional and social bowling sectors persists, amid legal challenges and industry fragmentation. Meanwhile, the UK market demonstrates a strong shift toward social and boutique venues, integrating bowling with mini-golf, AR, and immersive attractions, signaling significant growth opportunities in social entertainment and experiential venues.

    Subscribe and visit LBX Collective for more!

    17 min
  • Sound Off #130 - Disney layoffs, KW visits London's social competition scene, & more!

    Sponsored by Intercard!
    Sponsored by PartyPing!

    On this week's show we ask whether entertainment leaders can still understand what modern audiences want when guest behavior keeps shifting toward faster, more interactive play. We track the business fallout across studios and location-based entertainment, then end on a real-world London walkthrough that tests what concepts stay busy in an overcrowded market. 

    •generational expectations for passive vs interactive entertainment 
    •why C-suites must understand gamification and play friction 
    •Paramount-Warner discovery merger pause and antitrust risk 
    •Disney layoffs and the tension between restructuring and storytelling strength 
    •Sixes administration as a competitive socializing failure case study 
    •physical media decline and why retail pivots into LBE often fail 
    •pizza as an FEC revenue driver and what sales rankings reveal 
    •guerrilla marketing that backfires and how to be “fun edgy” 
    •London as a competitive socializing crucible and what crowding signals 
    •Poolhouse funding, VR headset supplier changes, and tech platform uncertainty 
    •transmedia media networks, measurement, and why data is king 
    •AI limitations in strategy and why expert guidance still matters 

    Subscribe and visit LBX Collective for more!

    1 hr 34 min
  • The LBX Show #86 - Halloween seasonal prep, Atari's movie deal, and more!

    Sponsored by Intercard!
    Sponsored by PartyPing!

    On this week's show we move from quick industry headlines into a two-week flood of openings and closures that reveals where location-based entertainment is expanding and where the business model is breaking. We share what we’re seeing across active entertainment, VR, golf sims, bowling, and retro arcades, plus the operational details that actually decide guest satisfaction and repeat visits.

    • IAAPA FEC Scholarship eligibility, deadlines, and what recipients gain at IAAPA Expo
    • Legoland’s expanded Halloween programming as a template for seasonal event planning
    • Why early marketing beats last-minute theming for Halloween and the holiday season
    • Active entertainment growth as empty retail boxes become trampoline and adventure parks
    • Golf simulation expansion, brand clarity, and the need to differentiate from golf lounges
    • Bowling venues adding simulators and competitive socializing to broaden the mix
    • Website performance as a revenue lever for pre-arrival bookings and add-ons
    • XR and VR venue realities, including theming expectations and content questions
    • Staff training as the hidden driver of five-star reviews and memorable experiences
    • Competitive socializing brands under scrutiny for entertainment outcomes and repeat play
    • Closures and acquisitions signaling a shakeout across bingo, arcades, and nightlife spaces
    • Arcade Corner on Howell Ivy’s legacy, dark escape games shipping, and Atari’s movie deal

    Subscribe and visit LBX Collective for more!

    1 hr 16 min
  • Entertainment Social Arena #20 - The UK Crucible for Social Entertainment - Part 2

    This following article signals a sector entering a more selective phase: UK competitive socializing is still attracting capital, but growth is increasingly concentrated in operators with scale, mixed-use formats, and clearer repeat-visit appeal. The strongest names are expanding through new openings and acquisitions, while weaker concepts face administrations, closures, and oversupply in crowded markets such as London, even as investor interest continues in the UK and New York. Reports on brand new openings in the London sector, along with the volatility that some chains are experiencing during this phase of development.

    Subscribe and visit LBX Collective for more!

    17 min
  • Entertainment Social Arena #19 - The UK Crucible for Social Entertainment - Part 1

    The UK social entertainment sector's dynamic growth, exemplified by high-profile launches and increasing investment in immersive venues and competitive socializing concepts across London and Manchester. Key developments include London's immersive experience hubs like Venue Picadilly Lights and new venue Poolhouse, backed by significant funding, and the expansion of brands such as Fogg’s Social and the collapse of Layered Reality experiences. Despite sector volatility, with some venues closing, the focus on private party hire and corporate events remains strong, offering new revenue streams. Emerging trends include phygital environments, gamification, and tech-infused social venues, underscoring the sector’s innovation and investment potential.

    Subscribe and visit LBX Collective for more!

    20 min
  • Sound Off #129 - Skill Game Ban, Times Square VR, & more!

    Sponsored by Intercard!
    Sponsored by PartyPing!

    On this week's show we break down how retail centers are rebuilding around entertainment anchors and why that shift forces operators to rethink design, guest flow, and the real competitive set. Then we hit the week’s business and tech trends, from risky flagship leases to big IP takeovers and the growing backlash to subscription-first hardware. 

    • entertainment anchors evolving from cinemas into mixed-use leisure concepts 
    • differentiation inside retail districts through guest flow and food and beverage choices 
    • impulse foot traffic versus timed booking and how rigidity kills conversion 
    • Sandbox VR’s Times Square lease as a flagship test with heavy operational risk 
    • Alterface and Phantom Wild strategic partnership as a consolidation signal 
    • leadership changes across Disney, Six Flags, Busch Gardens, and major park groups 
    • manufacturers leaning into direct operator influence and looming distributor disruption 
    • Topgolf testing new attractions and pricing bundles to lift utilization 
    • Five Iron funding UK expansion while wrestling with brand naming limits 
    • Pennsylvania skill game ruling creating uncertainty for redemption and arcade operations 
    • Universal Horror Unleashed using Resident Evil to prove the power of rotating IP 
    • smart glasses privacy backlash and the return of a Google Glass-style tipping point 
    • Sony and Xbox push toward digital-only and cloud models plus audience revolt 

    Subscribe and visit LBX Collective for more!

    1 hr 10 min
  • The Stinger Report #1275 - Riding the XR Wave – Part 2

    At AWE 2026, leading investors observed a strategic pivot in XR, with a renewed focus on Location-Based Entertainment (LBE) and enterprise applications amid sector volatility. Qualcomm’s dominance with XR2 Gen2 processors, alongside new headsets from Lynx, Samsung, and Canon, signals a shift toward more affordable, powerful XR systems. The event highlighted significant advancements in LBE content, including collaborations with Universal Studios and the recognition of LBE in Auggie Awards. The decline of consumer VR investment, notably Meta’s retreat, has accelerated industry interest in out-of-home XR experiences, positioning LBE as a promising growth frontier.

    Subscribe and visit LBX Collective for more!

    15 min

About LBX Collective

From the publisher's feed

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based…