3 Bit Design

League of Legends in 3 bits


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Tristan and Oliver catch each other’s drift on Summoners Rift as they break down Riot Games’s multiplayer sensation League of Legends into these three lanes:

  • Battling Toxicity - The famed stigma behind the game’s community and ways in which Riot has been using the power of design to fight it
  • Summoners Rift - The balance, the build, the blisters
  • Comeback Mechanics - Maintaining the thrill over long session times through strategies and tactics

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    3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker


    Some References:

    Unsolved League of Legends Mysteries With Lead Designer Greg Street - Ars Technica, video interview

    How Learning League of Legends Helps Me Understand Game Design - Bryant Francis, Game Developer (article)

    Riot Games | Game Design Masterclass - BAFTA Guru (video)

    Game Design: Every Game is an Epic Quest - Riot Games (video)

    Creating League of Legends Champions: Our Production Framework Revealed - GDC talk (video)

    An MDA Analysis of “League of Legends” - David Tran, Medium (article)

    Design Club - League of Legends: Summoner's Rift - Level Design Analysis - Extra History (video essay)

    Balancing League of Legends for Every Player, from Bronze to Bengi - Greg Street, GDC talk

    ...more
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    3 Bit DesignBy 3BitDesign