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Tristan and Oliver catch each other’s drift on Summoners Rift as they break down Riot Games’s multiplayer sensation League of Legends into these three lanes:
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some References:
Unsolved League of Legends Mysteries With Lead Designer Greg Street - Ars Technica, video interview
How Learning League of Legends Helps Me Understand Game Design - Bryant Francis, Game Developer (article)
Riot Games | Game Design Masterclass - BAFTA Guru (video)
Game Design: Every Game is an Epic Quest - Riot Games (video)
Creating League of Legends Champions: Our Production Framework Revealed - GDC talk (video)
An MDA Analysis of “League of Legends” - David Tran, Medium (article)
Design Club - League of Legends: Summoner's Rift - Level Design Analysis - Extra History (video essay)
Balancing League of Legends for Every Player, from Bronze to Bengi - Greg Street, GDC talk
By 3BitDesignTristan and Oliver catch each other’s drift on Summoners Rift as they break down Riot Games’s multiplayer sensation League of Legends into these three lanes:
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some References:
Unsolved League of Legends Mysteries With Lead Designer Greg Street - Ars Technica, video interview
How Learning League of Legends Helps Me Understand Game Design - Bryant Francis, Game Developer (article)
Riot Games | Game Design Masterclass - BAFTA Guru (video)
Game Design: Every Game is an Epic Quest - Riot Games (video)
Creating League of Legends Champions: Our Production Framework Revealed - GDC talk (video)
An MDA Analysis of “League of Legends” - David Tran, Medium (article)
Design Club - League of Legends: Summoner's Rift - Level Design Analysis - Extra History (video essay)
Balancing League of Legends for Every Player, from Bronze to Bengi - Greg Street, GDC talk