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Volumetric video and other spatial 3D technologies allows us to add a Z axis to the way we learn. Director of Silicon Harlem Ben Erwin is on the show to discuss teaching in the same three dimensions we all live in.
Julie: Hello, my name is Julie
Ben: Thank you for having me,
Julie: Great. Well, I think you
Ben: Thank you. I started my
Julie: Just to give our
Ben: Part of it -- as you
Julie: So with all of these
Ben: One of my favorite personal
Julie: The way that the human mind works now is obviously really interesting. And I guess that's what you call a classical humanics. And you and I talked about the Robot-Proof book by Joseph Aoun. And learning a little bit more about humanics and the model of includes two dimensions, the content portion of it, and then the three literacies. But also about the cognitive capacity, of the way that you interpret your presence. And maybe talking a little bit about the cognitive capacities of what we experience in these three dimensional experiences now in virtual worlds. What kind of impact they have on us and how we interpret them.
Ben: With cognitive capacities. I felt that Aoun's four cognitive capacities reminded me of the way that STEM is very left brain heavy with science, technology, engineering and mathematics, and that it's-- at some point, somebody added an A to STEM and made it STEAM. And there is art. And so I find that art, as much as science, is a good representation of the balance of the human mind. Between art and your creative side on one hand -- which is emphasized as part of our humanics as a need -- as well as-- there are several different levels to science that are represented in the T-E-M of STEM. And so music and physical performance and all of these are very much a part of art as technology, engineering, and math is part of science. And so I think that keeping that in balance is very important. And when people earn degrees, they earn a Bachelor of Science or they earn a Master of Arts, or a Master of Fine Arts. But it's-- if you say the Academy of Motion Picture Arts and Sciences, it's-- that is saying, "OK, here is a medium of art that includes arts and sciences" and that's sort of representative of that wholeness of the balance of the mind. And that's one of the things that really attracted me to the Aoun's concept of humanics as well as the humanities, where those are the liberal arts. And I think that the holistic thinking as part of education is very important, to be able to keep those parts of ourself in balance so that we can express ourself creatively. But all art underneath it, if you break it down, you'll find science and math, which allows you to make better art. So it's a full-- it's a continuum. And if we can feed that continuum as part of our education system, then we will do a better job of making whole students.
Julie: Couldn't agree more. with
Ben: Well-- and design thinking is really the operative word there, because Aoun's humanics is-- it specifically mentions systems thinking, but it doesn't specifically mention design thinking. But if you combine the two of them together, then you have your arts and sciences right there. Take any creative software, take Adobe Photoshop or Illustrator, or take Premier After Effects. Very powerful creative tools. If you are using that tool and you want to be very precise, what do you do? You go to the Inspector palette and you change a number. You could draw something and have that be by hand. And that will have its own sort of aspects to it that you created with your hand, with the imperfection of your hand, or even if you have a very talented and accurate hand, it's still a hand-drawn thing. But if you are taking out a polygon tool and you're saying, OK, well, here's a square, here's a hexagon. And then you want to bend it a precise amount, or warp at a precise amount, or scale it a precise amount, then you can just put in that exact number and you can align it to guides, and all of that precision is embedded in art. And to me, that's just a great metaphor for blending arts and sciences in a creative way. There are plenty of artistic things that you can do with data, and data may seem like a very dry-- it's a concept that-- some people don't even think that much about data. But the creativity in how you can structure data to have more meaning and how to analyze it isn't just STEM.
Julie: So we're almost at the
Ben: It would be my pleasure.
Julie: Thanks so much, Ben.
Ben: Thank you, Julie
PART 2 coming soon!
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Volumetric video and other spatial 3D technologies allows us to add a Z axis to the way we learn. Director of Silicon Harlem Ben Erwin is on the show to discuss teaching in the same three dimensions we all live in.
Julie: Hello, my name is Julie
Ben: Thank you for having me,
Julie: Great. Well, I think you
Ben: Thank you. I started my
Julie: Just to give our
Ben: Part of it -- as you
Julie: So with all of these
Ben: One of my favorite personal
Julie: The way that the human mind works now is obviously really interesting. And I guess that's what you call a classical humanics. And you and I talked about the Robot-Proof book by Joseph Aoun. And learning a little bit more about humanics and the model of includes two dimensions, the content portion of it, and then the three literacies. But also about the cognitive capacity, of the way that you interpret your presence. And maybe talking a little bit about the cognitive capacities of what we experience in these three dimensional experiences now in virtual worlds. What kind of impact they have on us and how we interpret them.
Ben: With cognitive capacities. I felt that Aoun's four cognitive capacities reminded me of the way that STEM is very left brain heavy with science, technology, engineering and mathematics, and that it's-- at some point, somebody added an A to STEM and made it STEAM. And there is art. And so I find that art, as much as science, is a good representation of the balance of the human mind. Between art and your creative side on one hand -- which is emphasized as part of our humanics as a need -- as well as-- there are several different levels to science that are represented in the T-E-M of STEM. And so music and physical performance and all of these are very much a part of art as technology, engineering, and math is part of science. And so I think that keeping that in balance is very important. And when people earn degrees, they earn a Bachelor of Science or they earn a Master of Arts, or a Master of Fine Arts. But it's-- if you say the Academy of Motion Picture Arts and Sciences, it's-- that is saying, "OK, here is a medium of art that includes arts and sciences" and that's sort of representative of that wholeness of the balance of the mind. And that's one of the things that really attracted me to the Aoun's concept of humanics as well as the humanities, where those are the liberal arts. And I think that the holistic thinking as part of education is very important, to be able to keep those parts of ourself in balance so that we can express ourself creatively. But all art underneath it, if you break it down, you'll find science and math, which allows you to make better art. So it's a full-- it's a continuum. And if we can feed that continuum as part of our education system, then we will do a better job of making whole students.
Julie: Couldn't agree more. with
Ben: Well-- and design thinking is really the operative word there, because Aoun's humanics is-- it specifically mentions systems thinking, but it doesn't specifically mention design thinking. But if you combine the two of them together, then you have your arts and sciences right there. Take any creative software, take Adobe Photoshop or Illustrator, or take Premier After Effects. Very powerful creative tools. If you are using that tool and you want to be very precise, what do you do? You go to the Inspector palette and you change a number. You could draw something and have that be by hand. And that will have its own sort of aspects to it that you created with your hand, with the imperfection of your hand, or even if you have a very talented and accurate hand, it's still a hand-drawn thing. But if you are taking out a polygon tool and you're saying, OK, well, here's a square, here's a hexagon. And then you want to bend it a precise amount, or warp at a precise amount, or scale it a precise amount, then you can just put in that exact number and you can align it to guides, and all of that precision is embedded in art. And to me, that's just a great metaphor for blending arts and sciences in a creative way. There are plenty of artistic things that you can do with data, and data may seem like a very dry-- it's a concept that-- some people don't even think that much about data. But the creativity in how you can structure data to have more meaning and how to analyze it isn't just STEM.
Julie: So we're almost at the
Ben: It would be my pleasure.
Julie: Thanks so much, Ben.
Ben: Thank you, Julie
PART 2 coming soon!