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The Stealthy Six survive a deadly encounter that leaves them with more questions than answers.
The Stealthy Six stay true to their name as they navigate dangerous encounters and learn of new plots.
Adopting an ironic new name, the Stealthy Six pour over what they know - and what they don’t - before deciding on a course of action to uncover the location of Gundren Rockseeker and the Crag Maw.
The crew settles into Fend where they learn of Danger, Opportunities, and Intrigue. Pele steals Kondra’s wand and she stops him from using his.
The Team finally completes their first mission and arrives in Fend. We learn more about each of them by their conversations and deeds...
The Team gets down to business as they learn to focus on the problems at hand.
Our adventurers mend their bad life choices and begin to heal their relationships, their teamwork, and their HP...
In which our adventurers make a series of increasingly poor life choices.
NOTE: The first upload of this had technical difficulties. This version should be fine.
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