Let's play Fallout 4

Let's play Fallout 4

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Let's play Fallout 4 episodes

  • 25 | We need STURGES to help us get into the INSTITUTE!
    After complaining to us for so many episodes, we are finally making beds! We are assembling the Molecular Relay to infiltrate the Institute but we need Sturges' help. Before he'll help us, we need to do something to help build up Sanctuary. Beds, water, and food!

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 17 min
  • 24 | CAIT'S liking these Brotherhood of Steel BLOKES
    We switch things up to help our next friend Cait! But Cait works well in the Brotherhood of Steel questline so we're moving from the Railroad to the Brotherhood! Will this be permanent? I suppose we'll see how far we have to go...

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 2 min
  • 23 | NICK WAS ENGAGED?!?!
    We reach Boston Wiseguy Eddie Winter and close the books on Nick Valentine's big case. And we learn just how personal this is for Officer Valentine. With that being said, in closing this case for Office Nick, Detective Synth Nick has found something he can call his own.

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 14 min
  • 22 | The STRONGEST Gunner, a DEATHCLAW, and ME!
    We continue to check Eddie Winter holotapes off our list but we encounter a Deathclaw terrorizing some gunners. Then we meet the most powerful gunner of all - Tessa! But when all is said and done, we have one holotape to go.

    Hosted on Acast. See acast.com/privacy for more information.

    59 min
  • 21 | Officer Nick Valentine's #1 Target: EDDIE WINTERS!
    Nick has the memories of former cop - Officer Valentine who was alive in the old world. Officer Valentine was hunting down the criminal mastermind Eddie Winters when he was killed. Now, Winters is a ghoul and Detective Nick picks up with Officer Nick left off!

    Hosted on Acast. See acast.com/privacy for more information.

    45 min
  • 19 | Making the WORLD a BETTER PLACE!
    We venture to the Slog to put our Minutemen hats on and help a settlement of ghouls! They are working on growing plants only in water using the pool of a motel. But they need our help to keep gunners, raiders, and supermutants off their backs!

    Hosted on Acast. See acast.com/privacy for more information.

    52 min
  • 18 | The MUSEUM of WITCHCRAFT!
    We venture over to the Museum of Witchcraft where I get a healthy dose of jump scares. There's something lurking in there and dead people who did something they shouldn't have done!

    Hosted on Acast. See acast.com/privacy for more information.

    53 min
  • 17 | What does the RAILROAD really think about SYNTHS?
    An old Railroad base has been overrun by GEN 1 and 2 synths. Our task is to clear them out and get a prototype for another member. But much is revealed about how not all synths are created equal in the eyes of the Railroad...

    Hosted on Acast. See acast.com/privacy for more information.

    54 min
  • 16 | Getting the COURSER Chip DECODED!
    MORE NEW FRIENDS! We take the Courser chip to the Railroad for decoding. With the decoded chip, we should be able to get the frequency needed in order to teleport into the Institute. We also build a deeper friendship with Valentine since he also likes the Railroad.

    Hosted on Acast. See acast.com/privacy for more information.

    48 min

About Let's play Fallout 4

From the publisher's feed

200 years flew by in minutes and this is a completely different world! Join me, your host, MrNavens, as we venture out into the Boston Commonwealth to catch up on the last 200 years and find our son!…