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Does the thought of sharing your rough designs horrify you? Do you lock yourself away until you're satisfied with your work?
Does this mean you're working tonnes of hours and, finding yourself defensive in design presentations?
If so, you're not alone, but you need a different tack.
Listen in for my top tips for getting unstuck and working faster including how to own design critiques, listening more and how good it can feel to share little and often.
Totally overwhelmed and lost as to how to get the idea in your head into a set of sketches that make sense?
Here's my approach to wireframing a mobile app.
Coming soon, my approach to wireframing a mobile app.
I see a lot of people jumping into solutions with different UI components and trying to bend the components to be the solution.
Don't get stuck on the components and UI controls, get the bigger story straight first.
If you're new to UX practices but have been building a website for some time, you might need to hear what to do for greater impact and better UX.
Let me know what you're struggling with or what you would like to hear about.
If you have been thinking about doing some user research, but don't really know where to start, here is a really simple and practical guide.
This is a simple outline of the steps you need to take to plan, set up, run and wrap up your sessions.
Intended for beginners or those wearing many hats, such as founders and developers, it aims to cut through the noise.
Once you have gained confidence, you can go on to refine and improve your method and techniques or expand your skillset or team, but if the hardest part is starting, let's not let that be a hurdle!
If you worry that user research is expensive, time-consuming or will slow you down, this is a lean approach and it is undoubtedly more expensive to not use research to help you develop a great product or website.
https://lizparham.co.uk/new-to-ux/ur/a-simple-way-to-start-user-research/
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