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This has been one of the best topics, in my opinion, to talk about as I break down how we as designers try to capture emotions and portray them through mechanics in video games.
I take a look at a few amazing examples from games I recommend to everyone to check out.
Please support the podcast: www.patreon.com/leveldesignlobby ----- Articles ----- Designing Florence - www.gamasutra.com/view/news/315047…eing_in_love.php
Crisis Core Mechanic -www.gamasutra.com/view/news/112864…ative_Divide.php ----- Contact Me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
By Max Pears5
2424 ratings
This has been one of the best topics, in my opinion, to talk about as I break down how we as designers try to capture emotions and portray them through mechanics in video games.
I take a look at a few amazing examples from games I recommend to everyone to check out.
Please support the podcast: www.patreon.com/leveldesignlobby ----- Articles ----- Designing Florence - www.gamasutra.com/view/news/315047…eing_in_love.php
Crisis Core Mechanic -www.gamasutra.com/view/news/112864…ative_Divide.php ----- Contact Me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW

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