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By Max Pears
5
2121 ratings
The podcast currently has 329 episodes available.
We talk A LOT about how to improve our skills, which could be through editor, theory & communication. But we can also improve in other ways, by being creative in other ways. In this episode I talk about what I think are some handy & fun ways to improve. ----------------------------- Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/ Email: [email protected] Twitter: https://x.com/MaxPears
This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines. Support the channel: https://www.patreon.com/leveldesignlobby ----------------------------- Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/ Email: [email protected] Twitter: https://twitter.com/MaxPears
A start of a month, only means more materials I recommend for you all to check out! --------------------------------- Resources --------------------------------- Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o?feature=shared Emergent Tokyo: https://amzn.eu/d/8JPSebj Little Kitty Big City: https://www.gamedeveloper.com/design/how-little-kitty-big-city-was-designed-to-steal-hearts-and-fish Keyboard Design: https://youtu.be/FLdCY4pKNV0?feature=shared Shaping Interior Spaces: https://www.whsmith.co.uk/products/shaping-interior-space-bundle-book--studio-access-card-4th-revised-edition/roberto-j-rengel/book/9781501326707.html?gad_source=1&gclid=Cj0KCQjwkdO0BhDxARIsANkNcrdc4F4v59n4aPDvTe6UUTWT_9oI9BFLZyMoF9-Xz68NHczh-q49ioIaAh-dEALw_wcB&gclsrc=aw.ds ----------------------------- Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/ Email: [email protected]
This episode I am joined by Lead Level Designer Leo Mah, who shares his journey to that of a Lead Designer. Breaking down what makes a good lead and work on his past projects. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Leo Mah ----------------------------------- Website: https://www.leomah.com/ LinkedIn: https://uk.linkedin.com/in/leomah0308 --------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
In this episode, I have taken a deep dive on of my favourite levels to play when growing up which was stealth levels. I was a huge fan of both MGS & Splinter Cell franchises, now we see some form of stealth in many of our games. So I wish to share some tips which I have learned over my time. ----------------------------- Stealth Resources ---------------------------- Common Stealth Mistakes - https://youtu.be/ysXTQgHP-NY?feature=shared LD for Stealth Games - https://youtu.be/EIgwEZFEsB4?feature=shared ---------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
A month of incredible resources avalible for us to learn from, I share some of my fav over the month: ------------------------------------- Resources ------------------------------------- Research for Caraclismo: https://www.gamedeveloper.com/art/cataclismo-shows-how-devs-can-be-inspired-by-their-home-regions Cyberpunk GDC Talk: https://youtu.be/lXLRd5Kah-I LD of Bloodborne: https://youtu.be/mPHbokODbeM Colour Book: https://store.philamuseum.org/papier-tigre-color-inspiration-book-volume-i/ Fireside Chat: https://youtu.be/UlckHuZQpNo Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
An aspect that is not always spoken about is the fact that during development, time is not always on the team's side. This can be because work is not split evenly, deadlines, holidays, or possibly someone leaving the company. Regardless of the reason you may end up taking over another work, which can be great but also challenging, so let us talk about what we can do once handed ownership. ------------------------------------------ Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
As we develop games there are multiple stages of processes we go through: - Preproduction - Production - Polish As LDs our role & focus will change to best meet those stages of production. I will talk through what it is that makes a good LD in each of these stages. ------------------------------------------ Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] ----------------------------------- #gamedev #leveldesign #podcast #leveldesignlobby
April is upon us, so let us celebrate it with an incredible list of great resources to help us all learn and grow from one another. ---------------------------------- Resources ----------------------------------- Industrial Design Trends:
https://youtu.be/Ieg5qv1JYuU?feature=shared Oki Sato Interview: https://youtu.be/c3TPbj2_Xjg?feature=shared LD Comparisons: https://www.gamedeveloper.com/design/level-design-compare-fps-vs-tps-games Immersion In Games: https://open.spotify.com/episode/6ZKEQe1Syp3TjBtRwRfLTy Architect Compares CP vs Starfiel vs StarCitizen: https://youtu.be/sbOFw1NgUj4?feature=shared ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] #gamedev #leveldesign #podcast
Design is not a solo journey but one in which to achieve the best designs possible we work with incredible other devs and disciplines. So we must figure out how to inspire, learn, compromise and design with others. ------------------------------------------ Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: / maxpears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------#gamedev #leveldesign #podcast #leveldesignlobby
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