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Episode 17 is a great one as I sit down with indie game designer Paris Stalker to discuss the design of his latest game 'Ersatz'. We break down what made him chose certain design decisions and his passion for going indie.
Please support and Subscribe ----- Ersatz - 40% 0ff ----- https://allin-indie.itch.io/leveldesignlobby ---- Paris ----- Twitter: twitter.com/ALLiN_indie Facebook: www.facebook.com/allinindie/?ref=br_rs Email: [email protected] ----- Sponsor ----- Gamerborn: gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8 Coupon Code: LevelDesignLobby ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
Episode 17 is a great one as I sit down with indie game designer Paris Stalker to discuss the design of his latest game 'Ersatz'. We break down what made him chose certain design decisions and his passion for going indie.
Please support and Subscribe
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Ersatz - 40% 0ff
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https://allin-indie.itch.io/leveldesignlobby
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Paris
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Twitter: twitter.com/ALLiN_indie
Facebook: www.facebook.com/allinindie/?ref=br_rs
Email: [email protected]
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Sponsor
-----
Gamerborn: gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8
Coupon Code: LevelDesignLobby
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Contact me
-----
Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
Email: [email protected]
-----
Platforms
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iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: goo.gl/9pb4DW
An exciting episode as I break down the design of splatoon and how they're designers encourage players movement through the mechanics and level layout.
Please support and subscribe
----- Articles ----- Doom: https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
Splatoon Article: https://www.gamasutra.com/blogs/MaxPears/20180109/312619/Splatoon_2_How_it_Encourages_Movement.php
----- Sponsor ----- Gamerborn: gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8 Coupon Code: LevelDesignLobby ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
An exciting episode as I break down the design of splatoon and how they're designers encourage players movement through the mechanics and level layout.
Please support and subscribe
-----
Articles
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Doom:
https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
Splatoon Article:
https://www.gamasutra.com/blogs/MaxPears/20180109/312619/Splatoon_2_How_it_Encourages_Movement.php
-----
Sponsor
-----
Gamerborn: gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8
Coupon Code: LevelDesignLobby
-----
Contact me
-----
Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
Email: [email protected]
-----
Platforms
-----
iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: goo.gl/9pb4DW
It is the beginning of the month, which only means more reading materials for all you amazing game design gurus. I have some more suggestions for all of you so please sit back and enjoy.
Please subscribe + support ----- Links ----- Drive to work: magic.wizards.com/en/articles/media/podcasts
Worlds Most Extraordinary Homes: www.netflix.com/pl-en/title/80213025
Introducing Mechanics: www.gamasutra.com/blogs/MaxPears/2…ng_Mechanics.php
Desing Coziness: www.gamasutra.com/blogs/TanyaXShor…for_Coziness.php
GDC: The Freedom Fallacy: www.youtube.com/watch?v=3vct13OhIio&t=2865s ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
It is the beginning of the month, which only means more reading materials for all you amazing game design gurus. I have some more suggestions for all of you so please sit back and enjoy.
Please subscribe + support
-----
Links
-----
Drive to work: magic.wizards.com/en/articles/media/podcasts
Worlds Most Extraordinary Homes: www.netflix.com/pl-en/title/80213025
Introducing Mechanics: www.gamasutra.com/blogs/MaxPears/2…ng_Mechanics.php
Desing Coziness: www.gamasutra.com/blogs/TanyaXShor…for_Coziness.php
GDC: The Freedom Fallacy: www.youtube.com/watch?v=3vct13OhIio&t=2865s
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Contact me
-----
Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
Email: [email protected]
-----
Platforms
-----
iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: goo.gl/9pb4DW
A very special episode as I have brought an amazing guest into the studio for you all. It is Lead Level Design Stuart Scott, Stuart is a lead LD at Ubisoft. We discuss the differences between traditional handcrafted levels and procedural, discussing the pros + cons between each method.
If you enjoy please subscribe. ----- Stuart's Details ----- Twitter: https://twitter.com/creative_xp Portfolio: http://www.creativexp.co.uk/ ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ ---- platforms ----- Sponsor ----- Gamerborn: gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8 Coupon Code: LevelDesignLobby ---- Platforms ---- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
A very special episode as I have brought an amazing guest into the studio for you all. It is Lead Level Design Stuart Scott, Stuart is a lead LD at Ubisoft. We discuss the differences between traditional handcrafted levels and procedural, discussing the pros + cons between each method.
If you enjoy please subscribe.
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Stuart's Details
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Twitter: https://twitter.com/creative_xp
Portfolio: http://www.creativexp.co.uk/
-----
Contact me
-----
Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
----
platforms
-----
Sponsor
-----
Gamerborn: gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8
Coupon Code: LevelDesignLobby
----
Platforms
----
iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: goo.gl/9pb4DW
Welcome back to the second part of my breakdown of Legend of Zelda - Breath of the Wild. This episode I talk about how the designers at Nintendo, created their open world and how they used certain design techniques to encourage exploration for players.
Please subscribe. ----- Presentation ----- http://www.4gamer.net/games/341/G034168/20170901120/ ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
Welcome back to the second part of my breakdown of Legend of Zelda - Breath of the Wild. This episode I talk about how the designers at Nintendo, created their open world and how they used certain design techniques to encourage exploration for players.
Please subscribe.
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Presentation
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http://www.4gamer.net/games/341/G034168/20170901120/
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Contact me
-----
Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
Email: [email protected]
-----
Platforms
-----
iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: goo.gl/9pb4DW
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