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By Nida Ahmad, Daniel Carter and Glynn Taylor
The podcast currently has 10 episodes available.
In our final episode of our first season we chat about the weird and wonderful world of simulator games! Topics we explored include:
On episode 9 we chat about writing narratives and great characters in games! We cover: how to find work as a narrative games writer,the parallels between film and books writing vs games writing, the process of writing, what writers wish devs knew and our favourite narrative games!
As always, drop us a message on our Twitter (@leveledit) with your thoughts, we'd love to have a discussion! Feedback is also appreciated!
Twitter: https://twitter.com/LevelEdit
This podcast is powered by Pinecast.
This week we are joined by Jupiter Hadley who loves and reviews indie games and game jam submissions! We cover tips that'll help you get the most out of game jams, if trophies are a good idea, how to set up your own game jam and unusual themes we have come across!
Do drop us a comment with your thoughts on our
Thanks for listening!
This podcast is powered by Pinecast.
We chat about the importance of self - development when making your way in the games industry including: Online validation, bad habits, building a diverse support network, putting health over the #hustle, being the best version of yourself & picking your battles. Plus tools to improve confidence & motivation!
Do drop us a comment with your thoughts on our Twitter: https://twitter.com/LevelEdit?lang=en
This podcast is powered by Pinecast.
This week we cover what the early access model entails alongside: success stories, how it changes the relationship between the developers and players as well as how to communicate expectations of the game well.
Do drop us a comment with your thoughts on our Twitter or Youtube channel.
FIND US
Twitter: https://twitter.com/LevelEdit?lang=en
Youtube: https://www.youtube.com/channel/UC7hZuFstgxf1QyIAXADsLsw/videos
This podcast is powered by Pinecast.
Getting into the halloween spirit, this week we chat about horror games and what makes them so popular! We're joined by Chris Wilson, the design lead at Cardboard sword and was previously at Frontier Developments and Playground Games.
We discuss: what our favourite horror games are, why designing for them is so different compared to other genres, why creating an emotional impact is more important than mechanics and if a good AAA title is possible!
Do drop us a comment with your thoughts on our Twitter or Youtube channel.
FIND US
Twitter: https://twitter.com/LevelEdit?lang=en
Youtube: https://www.youtube.com/channel/UC7hZuFstgxf1QyIAXADsLsw/videos
Find Chris on Twitter : @Crwilso
This podcast is powered by Pinecast.
We chat why we have NPCs in games alongside: how to bring them to life and the amount of detail needed, common design mistakes, the use of tropes and sterotypes and how sophisticated their AI needs to be. A short mention of our favourite NPCs too!
Do drop us a comment with your thoughts on our Twitter or Youtube channel.
FIND US
Twitter: https://twitter.com/LevelEdit?lang=en
Youtube: https://www.youtube.com/channel/UC7hZuFstgxf1QyIAXADsLsw/videos
This podcast is powered by Pinecast.
We decipher what makes violence a common design choice and also chat about: Does it draw in or alienate audiences? Can it have a real life impact? Are there alternative models to show conflict and consequences?
Do drop us a comment with your thoughts on our Twitter or Youtube channel.
FIND US
☕ Twitter: https://twitter.com/LevelEdit?lang=en
☕ Youtube: https://www.youtube.com/channel/UC7hZuFstgxf1QyIAXADsLsw/featured
This podcast is powered by Pinecast.
This week we discuss what goes into designing a game tutorial and also chat about:
The podcast currently has 10 episodes available.