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In today's episode we talk about saying yes to your players instead of requiring rolls for everything. Where did we get this idea? How has it worked so far? Are the players finding it enjoyable? What are the pitfalls with the system of saying yes? What are some modifications you can put on the system to still have player engagement? We answer all these questions and more in today's episode.
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Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about handling character deaths. How should I handle a character death? Why am I killing the character? Should this death be epic? Is killing the character the only way? How to I reintegrate the new character after a character death? We answer all these questions and more in today's episode.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about leading your players with the Carrot or the Stick. Which is a better technique for moving my players through my game? What is one better than the other? Is it an all or nothing thing? How do I execute either method? We answer all these questions and more in today's episode.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about stonewalling your players. How far off the set path do I let my players stray? Why are my players moving completely outside of the story I have designed? Is it ever alright to stonewall players? How do I limit my players without completely shutting them down? We answer all these questions and more in today's episode.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
or
Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about setting difficulties in your game. How do I handle my players with their different power gaps? What if my players don't have optimal characters? How do I get my players to work more in character in combat regardless of difficulty? How do I create tension and challenge without blowing out the difficulty? We answer all these questions and more in today's episode.
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Dungeon Draft
https://dungeondraft.net/
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In today's episode we talk about The World of Darkness RPG Werewolf the Apocalypse. What is The World of Darkness? What is Werewolf? What does a game look like? What do you like about Werewolf? How can I improve my Werewolf games today. We answer all these questions and more in today's episode.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about telling a connected game. How do I segment a long game idea into shorter games? How do I keep engagement with the game being disjointed? How to I stay organized in planning this game? We answer all these questions and more in today's episode.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about character classes and being stuck in a lane. Why do I have to choose the most optimal class/race combinations? Are my players just trying to obtain a specific power? Can you give low level players high level powers? How can you get better role play out of your characters by breaking class molds? We answer all these questions and more in today's episode.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGaming
Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about the session zero. Why should I run a session zero? What should we accomplish in this planning session? Should we cover themes? Should we create character concepts? We discuss all this and more in today's episode.
From our listener Chris the Session Zero tool Decuma
https://goldenlassogames.com/decuma
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Please leave us a review or a five star rating wherever you get your podcast.
Leave us an email for feedback, questions, or thoughts at [email protected]
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Please leave us a review or a five star rating wherever you get your podcast.
In today's episode we talk about using random events in your games. How can I use random events? What should they focus on? How many good vs how many bad events? How do I create modern events? How to I avoid duplicating events? We discuss all this and more in today's episode.
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Online Tools From The Previous Episode
https://roll20.net/
https://www.fantasygrounds.com/home/home.php
From our listeners (Thanks Gary)
https://www.scabard.com/pbs
https://www.worldanvil.com/login
https://app.fantasy-calendar.com/calendars/create
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Please leave us a review or a five star rating wherever you get your podcast.
From the publisher's feed
The Level Up Your Gaming Podcast is a tabletop RPG podcast. Assisting GM's DM's and Players, the Level Up Your Gaming Podcast is here to help you take your games to the next level. Each Wednesday…

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