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How much time should I put into planning my game? What do I need to have ready before my first night of game? How should I design my game? These are just some of the questions that we answer in today's episode on planning your game. We start broad by identifying the two phases of game planning and then focus on the development phase of a game.
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In this episode we talk about what happens when your plans for your game go off the rails. Your players decide to go left when you want them to go right and are screwing everything up. Not to fear Aaron & Jared give you advice and techniques to bring the players back to your story or adapt to the situation you're in. Always remember "The best laid plans of mice and men often go awry.
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Aaron & Jared talk about how to build a better villain in your games. What motivates the individual and how to you give more life to your villain to impress your players. We talk about the traits of a good villain and the organization around them.
Disclaimer: The episode gets a little themed toward an adult audience around 17 minutes in. If you have young kids listening just be aware of this.
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On today's episode we talk about knowing your players and how that makes for developing better games around their play style. We do get a little off topic but we cover the important "Robin's Law" analysis that you should do to make better games for your players to get them more engaged in the game.
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In our first podcast we talk about one of the most crucial parts of starting a good game, The Gathering. We discuss different types of gatherings and their effectiveness in engaging your players.
Leave us an email for feedback, questions, or thoughts at [email protected]
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From the publisher's feed
The Level Up Your Gaming Podcast is a tabletop RPG podcast. Assisting GM's DM's and Players, the Level Up Your Gaming Podcast is here to help you take your games to the next level. Each Wednesday…

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