In this video I'm testing team-specific spawnpoints on a new map I made called CP1. The feature isn't perfect yet, because the initial spawn gets totally randomized, but all subsequent respawns occur in the appropriate team-specific areas.
Honestly the bots here are doing better than I expected - the AI is really simple, yet it can be really fun to play against - it's difficult, but doesn't feel like it's cheating or something.
The match ended with team Lime reaching 30 points, but the match loop isn't finished yet, so it just shown a gray screen 😃
Liblast is an open-source multiplayer FPS game created with Godot 4 game engine and a completely open-source toolset.
Get the game here: https://codeberg.org/Liblast/Liblast
Want to help? Get in touch: https://chat.unfa.xyz/channel/liblast
We're always looking for contributors!