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Setting off from the village of Barovia, we end the first chapter of our story on the Old Svalich Road. Nerves and tensions are high, what will Bou see on the road?
What was screaming in the basement? What has Donavich done to his son, and how will his son respond after being held underground for a year?!
What happens next, no one could predict.
Once again, there were a couple of issues with the recording here. I've done my best to tody it up. Normal service should hopefully resume relatively soon.
Please follow us on twitter @strahds
Once again, big thanks to Mike from Tales from the Glass Guarded world for the ambiance track
Rainar Smith was enjoying a quiet drink in a tavern, when a letter arrived addressed to him specifically. Sucked in by the promises of untold riches, Rainar finds himself in Barovia, an unforgiving place. Yet, he meets four adventurers who might just help him survive.
Our season begins now. I hope you're ready
Also, minor issues with the audio tonight, our usual bot has died, so I've tried to fix this but I'm no engineer. I hope it's okay. Normal service will resume as soon as I can
The Village of Barovia opens up to some of the party. Some of them are swept up into the mists. How will the first interaction with real, living people go, when you've been trapped in a house for 3 days?
Strange sobbing, a giant in a shop and a lovely old lay welcome the group into the village
Resting for the night, the players awaken in a sweat. They must escape from this house, but how? Is there something they've missed? What about the children, their parents? The mystery deepens as they descend back into the cellar for the final time...
Our adventurers find the crypts of the Durst family, and finally leave the Death House. What's waiting for them on the outside, now the fog has receded?
Resting for the night, the players awaken in a sweat. They must escape from this house, but how? Is there something they've missed? What about the children, their parents? The mystery deepens as they descend back into the cellar for the final time...
Our adventurers find the crypts of the Durst family, and finally leave the Death House. What's waiting for them on the outside, now the fog has receded?
With Emil and Venrit with them, the adventuring party venturings back down into the crypts. Surviving a mimic attack, Snux reaches out to take a crystal globe from a statue, unleashing hellish retribution
The mists are forever grasping at new adventurers, pulling them into their cold embrace. Two more travellers are sucked in, and brought to the Deathhouse.
From the publisher's feed