Coffee, Code & Shaders: Real-Time Rendering Conversations

Lightning, Atmosphere and Tonemapping in Ghost of Tsushim


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After all the holiday chaos, we’re finally back; and this time, we'll be talking about the presentation given by Jasmin Patry, Lead Render Engineer at Sucker Punch Productions, during SIGGRAPH 2021 regarding dynamic indirect lighting, atmospheric volumetric lighting, and tonemapping in the game Ghost of Tsushima.Whatch full presentation here:

https://www.youtube.com/watch?v=GOee6lcEbWg


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos