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After all the holiday chaos, we’re finally back; and this time, we'll be talking about the presentation given by Jasmin Patry, Lead Render Engineer at Sucker Punch Productions, during SIGGRAPH 2021 regarding dynamic indirect lighting, atmospheric volumetric lighting, and tonemapping in the game Ghost of Tsushima.Whatch full presentation here:
https://www.youtube.com/watch?v=GOee6lcEbWg
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_
By Jacobo RíosAfter all the holiday chaos, we’re finally back; and this time, we'll be talking about the presentation given by Jasmin Patry, Lead Render Engineer at Sucker Punch Productions, during SIGGRAPH 2021 regarding dynamic indirect lighting, atmospheric volumetric lighting, and tonemapping in the game Ghost of Tsushima.Whatch full presentation here:
https://www.youtube.com/watch?v=GOee6lcEbWg
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_