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Why estimating how long it will take to write a piece of software is hard, why using units of time isn’t very helpful, and why breaking the process down into small chunks is ultimately how to do it.
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When is it time to look for a new software development job? How do you cut through all the other applicants and get your foot in the door? When you do move on, how much notice should you give?
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Dogfooding: is it useful? Is it necessary? Can you build an application that people like to use without dogfooding? What are the differences between dogfooding and mere testing?
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Our fantasy programming language features.
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Andy recently wrote that product quality is proportional to attention and code quality is inversely proportional to pressure. Is he right?
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Macros: are they a superpower, a necessary evil, or a mistake?
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How deep should you go with your understanding of systems?
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Does language choice actually matter?
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With an increase in the number of security bugs being disclosed irresponsibly, we dig into how the process should work, the differences between normal bugs and security bugs, the complexities of coordinating patches, the human issues involved, and more.
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The bit of code we admire most and why. This is a short episode because Joe is having a summer break.
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