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Amir speaks with Jonathan and Nick about A Dark Room on the Nintendo Switch, the saga of the secret programmability within, and whether Nintendo can take a joke. This is part 2 of our Amir Rajan double-feature.
Jonathan gushes about Indivisible: a new zenith in platformers. It's not a metroidvania, preferring instead to radiate joy from every pore, with beautiful art and voice-acting, difficult jumping puzzles, and a unique combat system focused on custom combos and split-second timing. It's not easy, but is always tons of fun. I highly recommend it!
Now on Switch, Steam, PS4, and XBox One.
Jonathan and Nick discuss Nier Automata with Amir Rajan, games, philosophy, and everything. We ended up recording for two hours, of which this is the first. We get really deep into this, and you won't regret listening.
Jonathan brings us another concentrated dose of Castlevania goodness.
Jonathan and Nick speak with Matt, creator of Streets of Rogue, published by TinyBuild, a bizarre game of innumerable choices and variety.
https://www.tinybuild.com/streets-of-rogue
Short episode: Jonathan goes on a fan-rant about how awesome the crafting mini-game is in Final Fantasy 14. Honestly, it's the best part of the game. I just tolerate the combat and story-line. :)
Jonathan and Nick speak with Domenico of Mechanical Centurion games, makers of the upcoming "Unworthy Life". He's doing ALL the right things to make a fantastic game.
Get it on IndieGoGo: https://igg.me/at/UnworthyLife/emal/10592139
https://twitter.com/unworthylife?lang=en
https://www.unworthylife.com/
Jonathan discusses Mega Man 8, and the course correction to a more sane difficulty level and more of a true mega man feel. Now the Mega Man Legacy collection 2 is earning its keep.
Jonathan and Nick speak with Thomas, of Flyos Games, about "Vampire the Masquerade: Chapters", an upcoming new board game, from people who truly love VtM. You really need to check out their stuff!
https://www.facebook.com/groups/VampiretheMasqueradeCHAPTERS/
Jonathan discusses Mega Man 7, a return to the original, but in 16-bit, released after Mega Man X, but chronologically before. They're trying new things, with mixed results. Available on the Mega Man Legacy Collection 2.
From the publisher's feed