HitPoint!

Live Interview With My Familiar!


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Tonight we're talking to the Executive Producer of an upcoming indie JRPG, "My Familiar"! And it's SICK! 
✩ Audio Version ✩ 
► https://superderekrpgs.com/hitpoint/ 
Wishlist My Familiar on Steam! https://store.steampowered.com/app/1502750/My_Familiar/ 
UNLOCK The Full Special Extended Demo on Steam with “BadCeviche2024”!  
SOCIAL LINKS 
--------------------------------------------------- 
✩ Derek ✩ 
►Twitch: https://www.twitch.tv/SuperDerekRPGs
►Bluesky: https://bsky.app/profile/superderekrpgs.com 
►Youtube: https://www.youtube.com/@SuperDerek 
►Discord: https://discord.me/superderek

✩ Baku ✩ 
►Twitch: https://www.twitch.tv/BakusanOG
►Bluesky: https://bsky.app/profile/bakusanog.bsky.social 
►Youtube: https://www.youtube.com/WeebSauce 
►Discord: https://discord.me/ABC 
UPCOMING RELEASES 
--------------------------------------------------- 
►The Hundred Line: Last Defense Academy
https://www.youtube.com/watch?v=JNrgeoTWplU 
►Clair Obscur: Expedition 33
https://www.youtube.com/watch?v=ltK_AhiXGDU 
GAME ANNOUNCEMENTS 
--------------------------------------------------- 
►In a World After People
https://www.youtube.com/watch?v=Kdnl1mF4BSo 
►Do Not Play
https://www.youtube.com/watch?v=DP2ZR2YNWc8 
►KILLA
https://www.youtube.com/watch?v=NBsPKw_ZvMA 
►Good Bye Seoul
https://www.youtube.com/watch?v=v9AsLdxvus4 
►Nitro Gen Omega
https://www.youtube.com/watch?v=v8wfjc8R_Rs  
►The Backworld
https://www.youtube.com/watch?v=yHgf07FnbOc 
►Sofia in Exchange for Lies
https://www.youtube.com/watch?v=W-FDvhLtTxI 
►Bandit knight
https://www.youtube.com/watch?v=8BcIfWmrjVI 
TIMESTAMPS
---------------------------------------------------
0:00:00 Welcome Back to Hit Point!
0:01:01 Intro
0:01:52 Baku how are you doing?
 
Developer Interview:
0:04:25 Interview: Interview with Preston for My Familiar introduction.
0:06:10 Interview: Trailer watching for My Familiar
0:08:29 Interview: Trailer talk.
0:09:50 Interview: What inspired you to create My Familiar?
0:12:47 Interview: How did your collaboration with something classic for example get started?
0:17:36 Interview: What's the Story behind the name of the Studio?
0:20:47 Interview: What did you do before My Familiar?
0:25:08 Interview: How did you go about balancing the gameplay?
0:30:59 Interview: What is one of the more toughest challenges you had to overcome?
0:36:26 Interview: Inherently it is kind of reckless to create art.
0:46:59 Interview: How how are you kind of balancing humor and quirky elements with the darker narrative elements throughout the game?
0:04:25 Interview: Um, what kind of direction did you give to achieve like that kind of soundtrack?
1:00:24 Interview: How did the animated intro get made?
1:09:06 Interview: Um how is your development schedule looking right now with what's left to tackle?
1:20:00 Interview: Can you share your plans or hopes regarding a release on other platforms?
1:25:06 Interview: What has been your favorite marketing approach for achieving the buzz around My Familiar?
1:27:27 Interview: At the end of the day you just got to build the thing you're passionate about. And if it's a good game, if you're it will be marketable.
1:29:54 Interview: Don't be afraid of failure. To make something you need to have enough faith to jump off a cliff, but then whenever you fall, at least you learn something new. You pick yourself up. 
1:33:19 Interview: If your afraid of putting your game out there because of all the feedback, don't. Make your Steam page immediately. Get your your stuff out there.
1:40:00 Interview: Funny question. Do you have your characters finding hamburgers and and food in trash cans to replenish health like Earthbound in your game? 
1:41:13 Interview: What came first for your? (Music, Story, etc.) How do you get to work them work so well together?
1:53:46 Interview: But speaking of demo, you did mention that you wanted to drop the the password (“BadCeviche2024”) for the Steam build for the extended demo. 
1:55:52 Interview: What are some games your interested in?
2:10:13 Interview ending + Super Break
...more
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