Loco Ludus

Loco Ludus

By Loco LudusLeisureGames
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Loco Ludus episodes

  • Mnem... Mnem... Mnemonics! ICRPG: mindset or mechanisms?
    Follow-up thoughts on ICRPG after my interview with Hank and in light of subsequent discussion and feedback. The focus is on the possible distinction between the ICRPG system and the ICRPG “mindset” as Hank calls it and on improvisation vs extensive preparation and rules light vs rules heavy. Big big thanks to Andy @ Expedition to the Grizzly Peaks for his message!!! Mention is also made to Josh Beckelhimer @ JB Publishing, Dave Aldridge @ Dpercentile and Che Webster @ Roleplay Rescue.
    30 min
  • A Festive Stroll
    Barney and Emi discuss podcast plans and hopes for 2020. This includes the board games we have modification plans for. We share our first, mini, board game modification for Carcassonne. Towards the end we share our plans for our nearly-completed Brexit card game, Brex**it: Time Warp.
    23 min
  • Feelin’ Good
    Barney shares his joy of play testing his RPG system with his children. Dr Ludus gets an official role on the show and offers therapeutic advice to two listeners. Interviews announced.
    17 min
  • Self-Generating Horror!!!!
    Aaaarrrgh! More debate on A.I. constraints and the Hammer Horror RPG project. First responders: Spencer Keep Off, Colin Green Spikepit and Jason, dear Jason Nerd’s Variety...
    18 min
  • Hammer Revolutions
    More on A.I. Constraints and how they might operate in the Hammer Horror games... Crunchy call-ins from Colin Green @ Spikepit RPG Podcast, Josh Beckelhimer @ JB Publishing podcast and Goblin’s Henchman...
    19 min
  • Hammer Horror Evolution
    Following on from last episode’s A.I. plug-in, an overview of the draft rules created for the Hammer Horror RPG game season. Jason Nerd’s RPG Variety Cast and Pete Dragons are Real podcast add to the discussion with call ins. Blade Runner mini episodes announced, as are more interviews.
    36 min
  • An A.I. Constraint
    This episode considers game "constraints" and proposes we distinguish between "constraints of limitation" and "constraints of possibility." With this in mind, I discuss an RPG plug-in I came up with back in October. The plug-in sets out a PC/NPC "A.I." constraint that also serves as an initiative mechanic. I discuss it now as I plan to use it in my Hammer Horror games in the new year and potentially in the Blade Runner game I'm developing. Feedback very welcome! email locoludus[at]gmail.com or leave an Anchor message. Here is the link to my A.I./Initiative plug-in: https://drive.google.com/file/d/1_Xv5BDfdvvSYtkMn_f9IXpk2rjhcTpnU/view?usp=sharing
    There is also a short, exclusive interview!
    I mention the latest episode of What Would the Smart Party Do? podcast "How to be a better player": https://www.whatwouldthesmartpartydo.com/
    I also mention ICRPG: https://www.icrpg.com/ and Electric Bastionland: http://www.bastionland.com/
    29 min

About Loco Ludus

From the publisher's feed

Tabletop game design. Get in touch! locoludus [at] gmail.com