This episode considers game "constraints" and proposes we distinguish between "constraints of limitation" and "constraints of possibility." With this in mind, I discuss an RPG plug-in I came up with back in October. The plug-in sets out a PC/NPC "A.I." constraint that also serves as an initiative mechanic. I discuss it now as I plan to use it in my Hammer Horror games in the new year and potentially in the Blade Runner game I'm developing. Feedback very welcome! email locoludus[at]gmail.com or leave an Anchor message. Here is the link to my A.I./Initiative plug-in: https://drive.google.com/file/d/1_Xv5BDfdvvSYtkMn_f9IXpk2rjhcTpnU/view?usp=sharing
There is also a short, exclusive interview!
I mention the latest episode of What Would the Smart Party Do? podcast "How to be a better player": https://www.whatwouldthesmartpartydo.com/
I also mention ICRPG: https://www.icrpg.com/ and Electric Bastionland: http://www.bastionland.com/