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I usually run 5-6 hour game sessions, but routinely run longer ones, up to 12 hours a day for multiple days. In this VERY short podcast I give hints on running long sessions!
This is an unedited, stream of consciousness short podcast recorded over my morning coffee about how early agmers saw the rules very differently than contemporary gamers do and how this might help explain early play.
I introduced a villain into my campaign in 1984. He was finally vanquished in 2024. A player discusses the adventures that were part of this as well as high-level play in long-running campaigns.
A short, off the cuff discussion of the various roles filled by character classes in AD&D
Alex Macris comes by and talks Ascendant, Star Spangled Squadron, and Superheroes.
And I send a gun caliber back in time!
I introduced the villain Pathin the Foul in 1984.
Recently the PCs finally defeated him! Background on the tale.
I spend some time in a candid, unedited talk with my old pal, the esteemed game designer Lew Pulsipher!
There was a major series of adventures recently and I did a stream of consciousness session report from the DM perspective.
By request of my Discord this is a 1 hour free form discussion between me and two of my long-term players (both have been playing at my table 15+ years). It is far-ranging, unscripted, and un-edited!
From the publisher's feed