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By Jim Govoni
The podcast currently has 26 episodes available.
October 30, 1998
Delivered-To: hello@world Received: by 2002:ac9:5acc:0:0:0:0:0 with SMTP id o12-v6csp4191083ocp; Wed, 15 Oct 1999 16:45:27 -0700 (PDT) X-Internet-Smtp-Source: ADUXVKIJiP1oPktQqmnT9ehmmT8fRopftDgiB6R0A7UvcJAks5CpXyYpVGGNWej0BY4h28nVe9es Subject: Rush 2049 (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 Received-SPF: pass
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September 9, 1998 - We cover a new game, but it is sharply overshadowed by personnel events here. I make a career-ending error, and this ended up being the last of the "old" episodes. Quite a shame.
August 12, 1998 - Finally a new CPS2 title, and a fine beat-em-up at that. This cabinet holds a very special secret in this episode. We also recieve a new redemption title which shall be the last one covered. Revolting continues on, please send advice on what I should so about my work situation.
July 30, 1998 - We get in an incredible sequel, and encounter an irritable UPS man. We explore this game and the significance on my arcade experience so far. Management is getting worse, and I'm doing things maybe I should not be.
June 18, 1998 - Action games speak to me, and we welcome one with extra Time Crisis II profits. We have a ball with a new and challenging (in an ironic way) redemption game. There's new prizes, and things are becoming decidedly un-fun.
The final music special featuring music from the previous 4-5 games.
May 26, 1998 - We celebrate the inclusion of an instant classic into Cyberstation, one of the top arcade games of the late 90's spreads its wings. We also touch on a new ticket game, some new prizes, and get a little self-aware of things.
May 1, 1998 - As the summer approaches us, we utilize a spare cabinet and some leftover funds to get a budget shooter. How will it affect Point Blank? Will it at all?
The podcast currently has 26 episodes available.