Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
November 24, 2015Lostcast 150: Loot'castLoot drops, game design, forum chats, Cho'gall, and dirty flags.1 hr 6 minPlay
November 17, 2015Lostcast 149: 3-DeathWhat if AWL were 3D? Also, death mechanic design discussions and more.1 hr 7 minPlay
November 10, 2015Lostcast 148: ShiperateShip or iterate? Game design, complexity, bosses, behavior trees, and thumbnails to hide your shame.58 minPlay
November 03, 2015Lostcast 147: The Geoff Show (TGS)RPG types, company buyouts, doubling down, data locality, and brutal verbal punishment.1 hr 3 minPlay
October 27, 2015Lostcast 146: CoffeecastGeoff had too much coffee so he's violently yelling about melee combat, UI design, HTML5, and design patterns.1 hr 16 minPlay
October 20, 2015Lostcast 145: Function BumpGame engines, game design, productivity, singletons, and separation of concerns.1 hr 12 minPlay
October 13, 2015Lostcast 144: GrosscastGame design balance, composite operations, observer pattern, art tips, and tiger hats.1 hr 19 minPlay
October 06, 2015Lostcast 143: Hall AboardThe Five Rules Of Australia's Most Successful Game Creator, Indie Cup, Inktober, and more.1 hr 9 minPlay
September 29, 2015Lostcast 142: Back PeddlersIt's back to the drawing board as we continue to peddle A Wizard's Lizard 2.1 hr 3 minPlay
September 22, 2015Lostcast 141: What Makes an Indie Hiss?Let's analyze how to choose the right design by Ryan Clark, also art tips and game dev tips!1 hr 15 minPlay