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Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist.
Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory.
Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.
SHOW NOTES
4m15s: Gasha/gacha machine
7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life.
10m04s: The Oraclebird
12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet.
16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns.
17m05s: Space Gnome Space
19m05s: Paul Bunyan
25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater.
26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition.
30m34s: The RPGs For the Queen and The Quiet Year
34m55s: We chatted with the tireless Banana Chan in Ludology 228 - The Roles We Play. The game they made with Sen is Exquisite Crime.
39m39s: A helpful visual: 41m37s: Car Wars
By Erica Hayes-Bouyouris, Sen-Foong Lim4.8
343343 ratings
Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist.
Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory.
Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.
SHOW NOTES
4m15s: Gasha/gacha machine
7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life.
10m04s: The Oraclebird
12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet.
16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns.
17m05s: Space Gnome Space
19m05s: Paul Bunyan
25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater.
26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition.
30m34s: The RPGs For the Queen and The Quiet Year
34m55s: We chatted with the tireless Banana Chan in Ludology 228 - The Roles We Play. The game they made with Sen is Exquisite Crime.
39m39s: A helpful visual: 41m37s: Car Wars

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