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Licnesed games like X-Wing and the upcoming Star Trek: Attack Wing are hugely popular. But how is designing a game with a license different? Ryan and Geoff are pleased to welcome back guest Andrew Parks to delve into these questions. Andrew is the designer of a wide variety of licensed games, including The Nightmare Before Christmas TCG, 300, Hogwarts House Cup, Hunger Games District 12, and the upcoming Star Trek: Attack Wing.
How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company?
Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal!
Duration: 01:02
By Erica Hayes-Bouyouris, Sen-Foong Lim4.8
343343 ratings
Licnesed games like X-Wing and the upcoming Star Trek: Attack Wing are hugely popular. But how is designing a game with a license different? Ryan and Geoff are pleased to welcome back guest Andrew Parks to delve into these questions. Andrew is the designer of a wide variety of licensed games, including The Nightmare Before Christmas TCG, 300, Hogwarts House Cup, Hunger Games District 12, and the upcoming Star Trek: Attack Wing.
How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company?
Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal!
Duration: 01:02

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