Ludus Novus

Ludus Novus 028: Candyland: Game as Critical Lens


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What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens →
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Ludus NovusBy Gregory Avery-Weir

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