Ludus Novus

Ludus Novus

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Ludus Novus episodes

  • Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley
    What does Stardew Valley say about the world with the rules of its simulation, and how does it compare to another Transcendentalist game, Walden, a game? Transcript: Transcript for this episode If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion, The Future Proof Podcast, and Tabletop Garden. The Ludus Novus … Continue reading Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley →
    18 min
  • Ludus Novus 029 – The Goalless Path of Bernband
    What do people actually mean when they say “walking simulator?” Bernband by Tom van den Boogaart doesn’t even seem to have a goal. But then why do you keep playing it? Bernband: https://gamejolt.com/games/bernband/34864 Bernband Remake Twitter: https://twitter.com/bernband Youtube (MP3 below): Transcript: Transcript for this episode If you like this episode, check out the other podcasts … Continue reading Ludus Novus 029 – The Goalless Path of Bernband →
    19 min
  • Ludus Novus 028: Candyland: Game as Critical Lens
    What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens →
    17 min
  • Ludus Novus 027: Imposition of Order Results in Escalation of Disorder
    In this episode of the Ludus Novus podcast: Prey 2017. The lie of a power fantasy is that power over others is something you deserve. Prey is a consequence fantasy: to take agency, you must incur risk. To escape a cage of lies, you have to open the door onto a world of new danger. … Continue reading Ludus Novus 027: Imposition of Order Results in Escalation of Disorder →
    15 min
  • Ludus Novus 026: Reflection
    In this episode of the Ludus Novus podcast, I discuss the election and GamerGate and how we can make a difference with games. I start with an excerpt from Austin Walker’s recent, amazing piece “A Note on Trump, Waypoint, and Why We Play.” I move on to discuss mirror neurons, Gone Home, my presumptuous racial … Continue reading Ludus Novus 026: Reflection →
    21 min
  • Ludus Novus 025: Idle, Incremental
    In this episode of the Ludus Novus podcast, I discuss incremental games, also known as idle games or clickers. How did a formula that started as satirical jokes from people like Ian Bogost yield things like A Dark Room? Games discussed: Cow Clicker, Progress Quest, Candy Box, Cookie Clicker, A Dark Room. The Ludus Novus … Continue reading Ludus Novus 025: Idle, Incremental →
    18 min
  • Ludus Novus 024: Decision Point
    This podcast is supported in part by my Patreon. You can help support it by pledging a monthly donation. In this episode of the Ludus Novus podcast, I discuss the decisions we make as game designers and developers and how we are responsible for every aspect of the games we make. I touch on polishing, … Continue reading Ludus Novus 024: Decision Point →
    24 min
  • Ludus Novus 023: Searching
    In this episode of the Ludus Novus podcast, I discuss the search for the perfect game and the creation of universes. [display_podcast] When I search through my Steam library and I look for that game, that perfect game, the perfect experience that matches the mood that I am in right that moment, I’m playing a … Continue reading Ludus Novus 023: Searching →
    11 min
  • Ludus Novus 021: Tin Medals
    In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent. Games discussed: Alan Wake by Remedy Entertainment “Babies Dream of Dead Worlds” by Gregory Weir Perfect Cell by Mobigame The music for this episode is “The Temple” by Out of … Continue reading Ludus Novus 021: Tin Medals →
    19 min

About Ludus Novus

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Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on "Majesty of Colors," "Ossuary," and "Exploit: Zero…