
Sign up to save your podcasts
Or


What happens when longtime Magic players look at Sorcery: Contested Realm sites through the lens of competitive MTG?
Chaos ensues.
In this bonus episode, we break down the Sorcery sites that would almost certainly be banned, restricted, or format-defining if they existed in Magic: The Gathering Arena or paper Magic.
We cover:
• Vaults of Zul as an “Ancestral Recall land”
• Roots of Yggdrasil and free Armageddons
• Forgotten Tomb as free Entomb
• Merlin’s Tower as Dark Ritual on a land
• Why Fields of Camlann is terrifying
• The hidden power of Sorcery’s Atlas system
• How positioning changes card balance entirely
If you’re a Magic player curious about Sorcery, this episode is a perfect look at how fundamentally different — and sometimes absurd — the game can be.
By EternalDurdles4.2
3737 ratings
What happens when longtime Magic players look at Sorcery: Contested Realm sites through the lens of competitive MTG?
Chaos ensues.
In this bonus episode, we break down the Sorcery sites that would almost certainly be banned, restricted, or format-defining if they existed in Magic: The Gathering Arena or paper Magic.
We cover:
• Vaults of Zul as an “Ancestral Recall land”
• Roots of Yggdrasil and free Armageddons
• Forgotten Tomb as free Entomb
• Merlin’s Tower as Dark Ritual on a land
• Why Fields of Camlann is terrifying
• The hidden power of Sorcery’s Atlas system
• How positioning changes card balance entirely
If you’re a Magic player curious about Sorcery, this episode is a perfect look at how fundamentally different — and sometimes absurd — the game can be.

553 Listeners

746 Listeners

53 Listeners

313 Listeners

58 Listeners

14 Listeners

7 Listeners

1 Listeners

12 Listeners

5 Listeners

3 Listeners

3 Listeners

0 Listeners

10 Listeners