Lucky Paper Radio

Magic: the Gathering is a Difficult Game


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In an effort to expand on past discussion about what makes a particular cube “hard” or “easy” to play, Andy and Anthony are dedicating an entire episode to unpacking what exactly makes Magic a difficult game. After being pressed by Andy to define seemingly simple terms, Anthony expounds upon his concepts of a “competency floor”, “mastery ceiling”, and overall “exertion”, and how each of these factors makes the game difficult in a different way.

Our listener submitted pack 1, pick 1 this week comes from listener Cameron’s 1 Drop Cube. Thanks, Cameron!

Discussed in this episode:

  • Calca
  • Git
  • Scryfall
  • Vine
  • Best hangman words
  • Terraforming Mars
  • Carcassonne
  • An Introduction to the Degenerate Micro Cube
  • Drive to Work on Tic Tac Toe
  • The 1863 World Checkers Championships, which ended in 40 consecutive draws, 21 of which were the exact same game
  • Limited Resources Episode 560: Paper Magic at Home with Brian David Marshall
  • Anthony’s appearance on the Riptide Lab Podcast
  • Baltimore Salt Boxes
  • Timestamps:

    • 6:29 — Listener submitted pack 1, pick 1
    • 15:04 — Main topic: the different kinds of difficulty associated with playing Magic
    • 1:03:18 — The Salt Box™

    • Check us out on Twitch and YouTube for paper Cube gameplay.

      You can find the hosts’ Cubes on Cube Cobra:

      • Andy’s “Bun Magic” Cube
      • Anthony’s “Regular” Cube
      • If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.

        If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

        Musical production by DJ James Nasty.


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        Lucky Paper RadioBy Andy Mangold and Anthony Mattox

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