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Content warning: Death of a child (temporary), supernatural horror, body horror (rabbit imagery), childhood trauma, suffocation/death imagery, stress-induced panic.
Synopsis: Summer, 1908. Deep in the Appalachian woods, three children play at being musketeers, throwing bang snaps and building a secret fort around a rabbit-shaped stone. Then one snap changes everything.
Cast
Music by Guillermo Cueva
Credit: Set in the world of the Old Gods of Appalachia RPG by Monte Cook Games / DeepNerd Media, adapted to Liminal Horror for this miniseries
Disclaimer: Best Leave Them Ghosts Alone is a mini series for the Maia's Game Room podcast and is not affiliated with Goblin Archives, DeepNerd Media, or Monte Cook Games
Content warning: Emotional neglect of a child (implied), mild peril, no graphic violence or death.
Synopsis: This prologue is an unscripted "origin story" designed to build the emotional bond between the characters as children. It establishes the childhood friendship and blood pact that will haunt these same individuals as they return home as adults following a tragic event.
While this origin story provides deep context for the characters' bonds, it is an optional listen before the main series begins.
Cast
Music by Guillermo Cueva
Credit: Set in the world of the Old Gods of Appalachia RPG by Monte Cook Games / DeepNerd Media, adapted to Liminal Horror for this miniseries
Disclaimer: Best Leave Them Ghosts Alone is a mini series for the Maia's Game Room podcast and is not affiliated with Goblin Archives, DeepNerd Media, or Monte Cook Games
Step into the shadows of Appalachia. A new standalone horror story steeped in the world of Old Gods of Appalachia.
A childhood promise. A blood debt. And something ancient waiting in the dark, hungry and patient. This is an unofficial actual play story from Maia's Game Room, played using the brutal, tension-filled Liminal Horror system.
► First two episodes arrive May 14th, 2026.
Cast
Music by Guillermo Cueva
Credit: Set in the world of the Old Gods of Appalachia RPG by Monte Cook Games / DeepNerd Media, adapted to Liminal Horror for this miniseries
Disclaimer: Best Leave Them Ghosts Alone is a mini series for the Maia's Game Room podcast and is not affiliated with Goblin Archives, DeepNerd Media, or Monte Cook Games
A year after the Kaiju first breached the Blockade, Pilot Ana Rossi and her sister Helia, the Engineer, are the sharp edge of Hiberia's spear. This is a story about the ultimate cost of survival, where the sisters sacrifice everything to hold back the tide of extinction.
This audio drama is an edited, immersive retelling of a completed solo tabletop game session.
Home is a solo role-playing game where you create and play out a tragic arc of a Pilot, their Mech, and the world they are fighting to protect. It is a game of inevitable loss, where you write down details—your "Home," its "Locations," and your Pilot's "Connections".
CAST
THE GAME
https://deep-dark-games.itch.io/home
Step behind the scenes of Iron Rising Season 1 as the cast dissects the devastating conclusion to our Starforged actual play. In this talkback, we dive deep into the creative "bleed" and emotional exhaustion of the finale, exploring how the sibling bond between Dorian and Selene fractured under the weight of duty and ideology.
We also discuss our evolution from heavy session prep to a more fluid, "fast and loose" style, the mechanical challenges of inevitable PvP, and the world-building tools that brought the districts of Hyperion City to life.
==CAST==
==COMPANION BLOG==
https://starforged-iron-rising.bearblog.dev/iron-rising-episode-8-the-choice/
==THE GAME==
https://tomkinpress.com/pages/ironsworn-starforged
Everything comes to a head as Selene and Dorian stand at the edge of a choice that will define who they are beyond rank, family, and doctrine.
==CAST==
==COMPANION BLOG==
https://starforged-iron-rising.bearblog.dev/iron-rising-episode-8-the-choice/
==THE GAME==
https://tomkinpress.com/pages/ironsworn-starforged
Trapped in the icy silence of the Venture following their violent fallout, the Kelvarus siblings attempt to navigate their fractured bond through peace offerings and guidance from home. As they approach the derelict Calypso, a confession about the target’s true nature forces them to confront whether duty to the state outweighs the loyalty of blood.
==CAST==
==COMPANION BLOG==
https://starforged-iron-rising.bearblog.dev/iron-rising-episode-7-peace-offerings/
==THE GAME==
https://tomkinpress.com/pages/ironsworn-starforged
Selene and Dorian push the investigation as far as it will go, only to find themselves locked in a tense deadlock. The hunt pauses, not because it’s over, but because both sides are waiting to see who blinks first.
==CAST==
==COMPANION BLOG==
https://starforged-iron-rising.bearblog.dev/iron-rising-episode-6-stalemate/
==THE GAME==
https://tomkinpress.com/pages/ironsworn-starforged
This episode explores the secret pasts of the Kelvarus siblings through two defining flashbacks. In the Violet District, Selene reveals a hidden desire to be as unburdened as a legendary "Sable" during a private meeting with the artist Kaelle (KAY-elle). Simultaneously, the origins of Dorian’s bond with the Red leader, Ross, are unmasked during a high-stakes game at the Pulse Lounge, where a fateful wager binds them to the impending "Fool's Gambit".
==CAST==
==COMPANION BLOG==
https://starforged-iron-rising.bearblog.dev/iron-rising-episode-5-the-fools-gambit/
==THE GAME==
https://tomkinpress.com/pages/ironsworn-starforged
While Selene celebrates a breakthrough in the hunt for the Red leader, Dorian faces the mounting pressure of a secret that could shatter the trust between the Kelvarus siblings. As they prepare to leave Hyperion City for the derelict dreadnought Calypso, a deep-dive into surveillance data brings them face-to-face with an impossible truth.
==CAST==
==COMPANION BLOG==
https://starforged-iron-rising.bearblog.dev/iron-rising-episode-4-my-brothers-lie/
==THE GAME==
https://tomkinpress.com/pages/ironsworn-starforged
From the publisher's feed
Maia's Game Room is a narrative actual play anthology featuring rules-light, story-driven TTRPGs from both indie and major publishers. Each season delivers a self-contained tale with a new system,…
Because every season is a completely standalone story, you can start listening anywhere.
Part of the Many Sided Network.