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Originally posted on October 18, 2014
In this episode, I talk with Grant Kirkhope, a long-time game composer who wrote the soundtrack for Kingdoms of Amalur: Reckoning. We talk about his boss battle song “Balor.”
Grant is a member of the Classic FM Hall Of Fame, and his video game soundtracks have sold more than 25 million copies.
In my interview with Grant Kirkhope, we cover the following:
Is there a game composer you’d like to hear from? Let me know and I will reach out to them for an interview. Email [email protected].
Originally posted on October 11, 2014
In this episode, I talk with Tim Shiel, a composer from Melbourne Australia who wrote the Duet soundtrack. We talk about his song Nay.
In my interview with Tim Shiel, we cover the following:
Tim talks about the “rewind” sounds that play when your red or blue game balls hit a block
He used a reverse reverb trick on the voiceover with a lot of side-chain compression
Some of Tim’s favorite games include the Mass Effect series, Pool of Radiance (Commodore 64). He really likes the music on Rymdkapsel (music by Niklas Ström)
Tim’s latest EP is called Time Shield available at timshiel.bandcamp.com (as well as many other releases).
He is now working on the soundtrack for GameLoading: Rise Of The Indies, a feature-length documentary film and with a project called Telling with Ben Abraham
Is there a game composer you’d like to hear from? Let me know and I will reach out to them for an interview. Email [email protected].
You can hear my music at TomSnively.com on the Music page. You can try Match Em and Molecular Music Box by finding the links on tomsnively.com.
Originally posted on October 4, 2014
In this episode, I talk with Rich Vreeland, who also goes by the name Disasterpeace. He is the composer of the FEZ and many other game soundtracks. We talk about his song Adventure from FEZ.
In my interview with Rich Vreeland, we cover the following:
You can find Rich Vreeland at disasterpeace.com. You can find FEZ at fezgame.com.
Next week I am interviewing Grant Kirkhope who wrote the soundtrack for Kingdoms of Amalur, GoldenEye, Banjo-Kazooie, Viva Pinata, Perfect Dark and many more.
Is there a game composer you’d like to hear from? Let me know and I will reach out to them for an interview. Email [email protected].
Originally posted on September 27, 2014
In this episode, I talk with Ben Prunty, the composer of the FTL soundtrack. We talk about his Battle version of his MilkyWay song. I also talk about the podcast name change from Making My Own Music and the change of focus.
Originally this podcast was called “Making My Own Music” where each episode went into a song, mostly ones I composed. I talked about Rue’s Whistle and episode 1 of MMOM where I talked about my musical background. I also mentioned episode 28 of MMOM where I talked about Molecular Music Box and a couple of solo piano songs I wrote using it.
I talked about episode 27 of MMOM where I talked about RPSwipe, a mobile game that I wrote the music and sounds for, I also wrote my own game, Match Em which used a song called Rise Above that I talked about in episode 20.
I also had some interviews, I interviewed Charlie McCarron in episode 22 and Joe Gilder in episode 23. In episode 24, I interviewed Whitaker Trebella about the music from his game Pivvot.
In my interview with Ben Prunty, we cover the following:
Ben's website is benpruntymusic.com.
Next week I am interviewing Rich Vreeland who goes by the name Disasterpeace who wrote the soundtrack for FEZ and Tim Shiel who wrote the soundtrack for Duet.
Is there a game composer you’d like to hear from? Let me know and I will reach out to them for an interview. Email [email protected].
You can hear my album Major 7ths and Minor 9ths on Bandcamp. You can stream it for free or download it for “pay what you want.” You can try Match Em and Molecular Music Box by finding the links on tomsnively.com.
Originally posted on September 20, 2014
In this episode, I talk about Molecular Music Box, a music app that I wrote that creates algorithmic solo piano music, and two songs that I composed using the app.
I started by talking about my entry for the August 2014 Ludum Dare. I worked by myself but used clip art from MyCuteGraphics.com. The theme was “Connected Worlds” and I made a game called The Circle Of Life. It is about the life cycle:
In the food chain, we are all connected. The butterflies eat from the flowers, but the birds eat the butterflies, but the foxes eat the birds.
In “The Circle Of Life” your place in the food chain keeps changing. You are the purple butterfly and have to eat from the flowers. But don’t get eaten by the birds. But then you are a blue bird and have to eat the butterflies. But don’t get eaten by the fox!
I had fun with the audio. When the animals eat the other animals, you here me or my son saying “Nom nom nom!” in the correct place in the stereo field. I got top 11% ratings in humor and top 34% in audio.
I originally saw a video for Molecular Music Box by Dr. Duncan Lockerby, a professor in the UK. With an algorithm, you can create solo piano music using 2 numbers and a starting note, for example 4 E 3. 4 is the “initial length” and 3 is the “secondary length.” It's hard to explain in just audio, so I played a song first to demonstrate, 9 D 1 1/2.
Start with a low D and hold it for 9 beats. Then play the next white key up, E, and hold that for 9 beats. You continue up the white keys. While this is happening, you use a “loop pedal” to record and repeat 4-measure loops. So, whatever sounded during the first 4 measures gets played again in the 5th measure while you add new notes. Each time you loop the 4 measures, there will be additional notes played.
You continue doing this until you are starting a new note at the same exact time an existing note is set to sound. In that case, you change from the initial length (9) to the secondary length (1 1/2), and play new notes for 1 1/2 beats each until you again have a note already starting at that time. When that happens you switch back to the initial length (9 beats).
If you’d like to try Molecular Music Box, you can play around at https://tomsnively.com/mmb/. The program has sliders for initial length and secondary length so you can make them go from 1/2 to 16, and the initial length can go from C2 (two octaves below middle C) to C4 (middle C). I also added three advanced features: adjust tempo from 60 to 300, a “key” slider so you can have the song use any key instead of all white keys, and you can change the loop length to go from 8 beats up to 32 beats.
The piano sounds come from Mildon Studios; he published a free library.
In 8 C 14 1/2, I am using the key of Eb making the song in natural minor. I also changed the loop length to 15, so the song has 3 measures of 4/4 followed by 1 measure of 3/4. I then played 8 C 14 1/2.
Composer Michael Chadwick used Molecular Music Box as one part in a larger song called Chemical Music.
Originally posted on August 16, 2014
In this episode, I talk about RPSwipe, a mobile game available now for iOS and Android, and the song and sounds I made for the game.
RPSwipe is a mobile game written by Amidos, an Egyptian game developer Ahmed Khalifa. It is inspired by the games Threes! and 2048, and uses the rules from Rock, Paper, Scissors.
I started by making an audio track from the iOS Musyc app. I moved the track into my Cubase project and added reverb and a ping-pong delay. The track plays an Eb pentatonic scale (Eb F G Bb C) so it goes with Eb major chords and C minor chords.
I talked about and played the electronic sounds, all from the Omnisphere synthesizer. I used two tracks of “Singing Reality Distorted,” and tracks of “The Buzz In Jack’s Head,” “Dynamic Crystal Bottle Hits,” “Enyaesque Pad,” and “Waxing Downsaw.” My favorite Enya song is Orinoco Flow. I also recorded a rainstick, and added reverb and delay.
The song has different-sounding sections, and lasts four minutes before it loops. The soundtrack version loops and then fades and is about 4 1/2 minutes. I then played RPSwipe.
I also made sound effects for the game, including paper covering rock, and scissors cutting paper. I also used some of the synthesizer sounds and made sounds that fit in with the song.
I have a couple new versions of Match Em available. Here is the Indie Quilt version and here is a 10-difficulty challenge version.
You can find my past broadcasts on twitch.tv/jively or contact me at [email protected].
Originally posted on August 4, 2014
In this episode, I talk about Indie Quilt, an online game jam for charity, and about 15 30-second songs I wrote to be used in the game.
My album, Major 7ths and Minor 9ths is available on Bandcamp at tomsnively.bandcamp.com. You can listen to the whole album for free. To download it, click “Buy now, pay what you want” and choose $0 or more to “purchase” the album.
I found out about Indie Quilt which is an online game jam organized by Eric Hornby. Developers have about two months to submit a 30-second “mini-games” for Eric to “quilt” together into one large game. I volunteered to provide music and sounds for any Indie Quilt game developer who needs it. I also wrote and published 15 30-ish-second songs for developers to choose from.
I wrote these songs using the iOS Figure app which I talked about in episode 13. Developers have chosen four of these songs and included them in their games:
Hoops by Kitsune Gaming, wrote the music
SHOOT_THINGS by Security Porpoise, wrote one of the two songs in the game
Asteroid Storm by Kitsune Gaming, wrote the music
Sprint by Kitsune Gaming, wrote the music and sound. I also assisted in the coding to speed up the music based on the horizontal velocity.
I played IndieQuilt Clips which includes clips 1, 2, 14, 5, 6 and 9. You can find the full playlist of all the IndieQuilt clips on my SoundCloud page. If you would like to use one of these songs for your IndieQuilt submission, please email me at [email protected].
I made a new game mode for my Match Em game. In this mode, you have to match as many as you can in 30 seconds. I will soon make a standalone version of this to submit to Indie Quilt.
(This is a link to a playable [non-mobile] IndieQuilt difficulty challenge. You have to beat my Match Em submission in 30 seconds at difficulty 1, and when you beat that, difficulty 2, and up through 10 for Total Victory.)
RPSwipe is coming out for iOS and Android this Friday (8/8/2014). I wrote the song and made the sounds for this game. I will talk about the game and song in my next episode.
I’m also excited about my newest project which is music composition tool called Molecular Music Box. I’ll talk about this two episodes from now. You can try it on tomsnively.com.
I’m also testing out live-streaming on Twitch. You can find my past broadcasts on twitch.tv/jively.
Send me your feedback by emailing [email protected].
Originally posted on June 12, 2014
In this episode, I talk about a video game, Match Em that I designed, developed and published. I talk about my debut album, Major 7ths and Minor 9ths that I released on Bandcamp. I talk about how I put together and mastered the album. I also talk about my song “I Love Pivvot.”
In May I got a bit of a “coding bug” where I was really enjoying doing computer programming, and I created my own video game. It is called Match Em and you can play it at https://tomsnively.com/games/matchemwebgl/
Match Em is a fun but somewhat frustrating game where all you have to do is find matching items. During gameplay, there are two rows of pictures and images. There are five pictures and three words in each row.
The first row and second row will have exactly one item that matches. It might be two words, two pictures, or one word and one picture. Find the match, and click on one of the items. You must find 10 matches to complete the game. Find the matches as quickly as possible. There is a 3 second penalty for incorrect clicks. Click ‘skip to the next one’ if you just can’t find the match and want to try again. There is a 1 second penalty for each one skipped.
I released my debut album, Major 7ths and Minor 9ths, which is named after my two favorite chord types. I talked about the song order with regard to keys and styles.
I talked about small mix changes I made to six of the songs. I talked about how I mastered the album, using Graham Cochrane’s three-part series on mastering with stock plugins, EQ, compression and multi-band compression, and limiting. I got the stock plugins from Reaper which worked really well. I also got Voxengo SPAN spectrum equalizer.
I talked about the Loudness Wars, and how much dynamic range the final album should have. A really good resource about this is Dynamic Range Day. I had to go through my process a couple of times, lessening the limiting until the dynamic range, according to the Offline TT Dynamic Range Meter was 10.
I talked about the reference tracks I used for many of my songs to make sure the volumes were similar. I talked about the fades and the gaps between songs.
I published this album on Bandcamp at tomsnively.bandcamp.com. You can listen to the whole album for free. To download it, click “Buy now, pay what you want” and choose $0 or more to “purchase” the album. (This has subsequently been published to Spotify and other places; see https://tomsnively.com/music/.)
I next talk about my song, I Love Pivvot. I bought the chipsounds synthesizer from Plogue. I stretched the Zaxxon audio using Paul’s Extreme Sound Stretch.
I then played I Love Pivvot.
I was hired this month to write three songs and make sound effects for an archaeology game. The developer will probably be launching a Kickstarter in the next month or two. I will let you know when that Kickstarter is running and I will talk about the game and the work I did on it.
Send me your feedback by emailing [email protected]
Originally posted on April 24, 2014
In this episode, I interviewed Whitaker Trebella, a video game composer and game designer in Chicago. We talked about his song Voyage from his game Pivvot.
Pivvot is available on iOS and Android, and on Windows, Mac and Linux on Steam.
In my interview with Whitaker Trebella, we talked about:
https://rss.com/podcasts/mmom/3105758
Originally posted on April 4, 2014
In this episode, I interviewed Joe Gilder, a songwriter and recording/mixing/mastering engineer in Nashville and host of the Home Studio Corner-Ask Joe podcast. We talked about his song No Time from his first album Out of Indiana.
Joe’s main website is a blog called Home Studio Corner where he makes frequent posts about recording, mixing and mastering. He offers a daily email newsletter. He maintains a YouTube channel with training videos. He also has a nice monthly product called Dueling Mixes.
In my interview with Joe Gilder, we talked about the following:
Joe then described his products and services. Go to HomeStudioCorner.com to find out more. You can find his music at JoeGilderMusic.com.
Send me your feedback by emailing [email protected].
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From the publisher's feed
This is a reissue of my podcast Making My Own Music that ran from 2012 to 2014. Most of the websites, email addresses, and voicemail numbers mentioned have been cancelled. You can find the…