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What if you could craft Super Nintendo ROMs using the power of C#? In this episode, Scott Hanselman dives into the world of retro game development with Matthew Shapiro, the creator of DotnetSnes—a tool that enables developers to build SNES games with modern .NET technology. They explore how the project works, the challenges of programming for classic hardware, and what this means for indie game developers and hobbyists alike. Whether you’re a nostalgic gamer or a coding enthusiast, this conversation is packed with insights that bridge the old-school and the cutting-edge.
By Scott Hanselman4.8
379379 ratings
What if you could craft Super Nintendo ROMs using the power of C#? In this episode, Scott Hanselman dives into the world of retro game development with Matthew Shapiro, the creator of DotnetSnes—a tool that enables developers to build SNES games with modern .NET technology. They explore how the project works, the challenges of programming for classic hardware, and what this means for indie game developers and hobbyists alike. Whether you’re a nostalgic gamer or a coding enthusiast, this conversation is packed with insights that bridge the old-school and the cutting-edge.

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