
Sign up to save your podcasts
Or
In this episode of Hanselminutes, Scott sits down with Noel Berry, co-creator of Celeste, to explore his philosophy and process for making games in 2025, without relying on big commercial engines. Noel shares why he prefers building lightweight, custom tools over heavyweight platforms like Unity or Unreal, how modern C#, SDL3, and open‑source libraries empower small teams, and the creative freedom that comes from owning every layer of the stack. From crafting bespoke level editors to ensuring long‑term portability, Noel offers a candid look at the technical choices and personal values shaping his latest projects, including City of None.
4.8
375375 ratings
In this episode of Hanselminutes, Scott sits down with Noel Berry, co-creator of Celeste, to explore his philosophy and process for making games in 2025, without relying on big commercial engines. Noel shares why he prefers building lightweight, custom tools over heavyweight platforms like Unity or Unreal, how modern C#, SDL3, and open‑source libraries empower small teams, and the creative freedom that comes from owning every layer of the stack. From crafting bespoke level editors to ensuring long‑term portability, Noel offers a candid look at the technical choices and personal values shaping his latest projects, including City of None.
273 Listeners
38 Listeners
245 Listeners
83 Listeners
288 Listeners
155 Listeners
42 Listeners
587 Listeners
625 Listeners
284 Listeners
983 Listeners
188 Listeners
182 Listeners
62 Listeners
142 Listeners
59 Listeners
62 Listeners