The Corner of Story and Game

Marc Gascoigne on Novelization of Game Worlds - Part Two


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British author and editor Marc Gascoigne is back to finish off the conversation we were having previously.

With over fifty books and gaming-related titles under his belt, Marc is a true veteran in the industry. Best known for his work on the Fighting Fantasy series, Marc has also contributed to some of the biggest names in gaming, including Shadowrun, Earthdawn, Judge Dredd, and Call of Cthulhu.

The second half of our conversation is very much what Marc calls a "pub chat" - wandering down some side paths and exploring more esoteric topics. Along the way, he makes sure to set me in my place with his biting, but congenial, British sarcasm.

We dig into, amongst other things:

  • Board games and card games,
  • Tips for writers and designers submitting to editors,
  • A bit on the history of fanzines, and specifically DragonLords,
  • The changing landscapes of fiction publishing and game design,
  • Crafting original mythologies,
  • What good can come out of the A.I. frontier (glitch kids?),
  • Marc's thoughts on (and rejection of) my "shared space" theory, and
  • Knowing why you want to be a writer and what you hope to achieve - and making sure that is realistic.

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    If you have any questions or comments on this, or any other, episode, please let me know. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop game, and fiction industries.

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    The Corner of Story and GameBy Gerald Ford