Mastering Dungeons

Mastering Dungeons

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Mastering Dungeons episodes

  • DwDD – Descent into Avernus Walk through and Review. Part 9

    Shawn and Chris continue their discussion about Descent into Avernus. This time they chat about the warlords of Avernus and Haruman’s Hill.

    Links
    • Wizards of the Coast and Tuque Games Announce New Dark Alliance Game
    • Mordenkainen’s Fiendish Folio, Volume 1: Monsters Malevolent and Benign
    • Teach Your Kids Holiday Sale
    • Thanks for the support for “The Night Land” from Oracle of War.

    47 min
  • DwDD – Descent into Avernus Walk through and Review. Part 8

    Shawn and Chris continue their discussion about Descent into Avernus. This time they chat about Fort Knucklebones and it’s dark comedy along with how the rules for infernal war machines work.

    Links
    • Let’s Design an Adventure: Encounter Basics
    • Three Ways Acquisitions Incorporated Completely Changes Your D&D Campaign (and Downtime Too)
    • The Night Land – Eberron: The Oracle of War
    • Iron Shoes

    51 min
  • DwDD – Descent into Avernus Walk through and Review. Part 6

    Shawn and Chris continue their discussion about Descent into Avernus as they finish up making their way through Elturel and make a leap of hellish faith into Avernus proper. It’s Demons, and Devils, and corruption, Oh My.

    Links

    How Downtime can Revolutionize your D&D Games

    How Downtime Rules Evolved and Left the PHB and DMG Behind

    Keith Baker on Rising from the Last War

    47 min
  • DwDD – Descent into Avernus Walk through and Review. Part 5

    Shawn and Chris continue their discussion about Descent into Avernus as they delve into the depths of Avernus…well, Elturel in Avernus at least. Either way they’re making their way through hell and it’s quite hot.

    Links

    Captain Hartchild’s Guide to Oceanic Depths

    The Oracle Predicts the Future

    Eberron: Rising from the Last War

    Beadle and Grimm’s Announces Eberron Gold Box

    52 min
  • DwDD – Descent into Avernus Walk through and Review. Part 4

    Shawn and Chris continue their discussion about Descent into Avernus, covering more of A Tale of Two Cities, now it’s time take a walk to Candlekeep and then catch the Griffon Taxi to Traxigor’s Tower before a planeshift into Avernus.

    Links

    Captain Hartchild’s Guide to Oceanic Depths

    Winter Fantasy (February 5-9)

    Grant Ellis’s Gyrmmworld Kickstarter

    50 min
  • DwDD – Descent into Avernus Walk through and Review. Part 3

    Shawn and Chris continue their discussion about Descent into Avernus, covering more of A Tale of Two Cities, now it’s time to talk about boats and rich evil dukes homes, and sewers.

    1. Wizards of the Coast Acquires Tuque Games
    2. Even Larger UA Article Released
      1. We could spend multiple episodes going through it, and we still might, but we want to dig into the Avernus adventure more deeply first.
        1. Class variants: features that replace or enhance the normal features of your character’s class. The class feature variants each specify which feature they replace or enhance, as summarized in the Class Feature Variants table(see page 2). If a feature is replaced, you gain no benefit from it and don’t qualify for anything in the game that requires it. If a feature is enhanced, you continue to enjoy
        2. Find jared rasher link
    3. Let’s Design an Adventure: Box Text

    1 hr 8 min

About Mastering Dungeons

From the publisher's feed

RPG veterans and game designers Teos Abadia and Shawn Merwin look at the game and the hobby of D&D from a variety of viewpoints: reporting the news, understanding the business, reviewing the…