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As the exploration of 10 years of Fifth Edition Dungeons & Dragons continues, Shawn and Teos explore character creation: how has it changed, what’s better, and what’s not as good?
10 years after the release of the Basic Set of Fifth Edition Dungeons & Dragons, one of the biggest conversations fans are having revolves around character Race/Ancestry. This is part of Shawn and Teos’ discussion as they review and breakdown the Starter Set adventure Dragons of Stormwreck Isle.
Continuing the conversation about the Fifth Edition of Dungeons & Dragons by talking about where it’s been and where it might be going!
Dave Christ joins Shawn to talk Organized Play; both in-person and virtual! The origin of Baldman Games, the challengers of adjusting to a changing paradigm, and what is to come; Dave goes into all of it and more!
Released on July 19th from MacMillan Publishing, The Secret History of Dungeons & Dragons, is about the real story of the world’s most popular tabletop role-playing game and Ben Riggs has spent years of research and collecting artifacts from the history of the role-playing business to bring us this amazing tome and he is kind enough to sit down with Shawn and talk about his own, personal origin story.
With a decade of having the rules of the Fifth Edition of Dungeons & Dragons in front of us, Shawn and Teos reflect on the past ten years of the world’s most popular tabletop role-playing game.
I mean… what mare need be said! Also: Shawn and Teos are also on, but still: James Intracaso!!! He’s great! You know this already! He talks about Arcadia which you should be reading! He talks about minions and it’s brilliant!
MINIONS! Like all your villains have as a shield around them!
Take a listen!
Teos has returned from his European adventure! What sort of crazy antics did he get up to? Almost none! Which is why he and Shawn talk about technology, marketing, sales, and the future of the business of D&D! That’s some fancy, corporate antics!
While Teos is off on another adventure, Scott Fitzgerald Gray joins Shawn to talk about ways to make combats interesting and thrilling for everyone at your D&D table. With Shawn and Scott’s advice, get ready to turn up the excitement at your table!
This week we return to the Great Wheel as the Modrons continue their way around the Outlands! What more does this massive adventure have in store and how, of course, could it do all that a little better? Find out thanks to the Masters of Dungeons, Shawn and Teos!
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