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Shawn and Teos work more of their magic on the player side of Tasha’s with a breakdown of the Sorcerer options and subclasses. Then they navigate the tricky surroundings of the DM side by checking out the Environmental Hazards section. All this plus the week’s D&D news in this episode of Mastering Dungeons!
Shhh! The Masters of the Dungeons are breaking down the options for Rogues from Tasha’s including the long-awaited Soulknife! Whoops. Got excited there, I forgot we had to stay quiet as we also talk about… Parley. Well, I guess if we’re talking, we’re talking and we’re talking about talking. But how does a player go about parleying with slobbering monstrosities? Find out, here!
The amazing Celeste Conowitch comes by to chat with Shawn and Teos about making rules as she breaks down her latest project, The Venture Maidens Campaign Guide, an adaptation of the setting used in Celeste’s ground-breaking actual play livestream and podcast! Fun ensues!
Shawn and Teos talk the folk of the Feywild from the latest Unearthed Arcana, discuss the latest from Adventurers League, and review other D&D news. Then it’s off to track the Ranger archetypes from Tasha’s player options and then look at taking on extra help for the Sidekicks rules from the DM options.
Shawn and Teos home in on the Ranger options from Tasha’s, breaking down the variety of options for one of the most discussed classes. Then we start at Session Zero with the DM’s options, discussing the importance of starting before scratch, sometimes, and discussing safety tools in D&D!
What was the purpose of the ghostly visions from last week? Found out here as Shawn and Teos head back into Tasha’s Guide to break down the options for those goody two-shoes, the Paladins!
Shawn and Teos come in from the cold and are joined by another pair of Masters of Dungeons, GM Tim and Marcello De Velazquez to break down what they’ve gone over the last several months. Now that we’ve seen it, what do we look out for, how do we make it better, and how can we make it speak in our voice? We warm up as we wrap up the Icewind Dale.
Coming in a little late and in from the cold, we wrap up the last few chapters of the Icewind Dale. Also: more alternate Monk action with fewer Monk puns!
After the news, the Men of Mastery KICK this one off by GRAPPLING with the options for the Monk, from Tasha’s. Does the Monk get the PUNCH it needs or is it time to CHOP this one from the game? STRIKE that, we like Monks!
And then! What’s next in the Icewind Dale? Good things, right? Maybe it warms up? Oh… no, no, no, no, no.
I’m writing this before I even look at the notes in an attempt to predict what will be in this episode and I foresee… even more news, including a celebration of an anniversary; Shawn and Teos breaking down a psychic class option for Fifth Edition (and some other ones); and, this last one, it’s unclear… unfocused. It’s dark and cold… so… cold…
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