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Harry shares his unique journey from self-taught 3D modeling and programming to mastering shader coding (HLSL) and creating stunning visual effects.
Learn practical advice on overcoming shader intimidation, boosting your coding skills, and the mindset needed to thrive in the technical art field.
Key Resources Mentioned:
- The Book of Shaders (shader fundamentals & interactive tutorials): https://thebookofshaders.com
- Ray Tracing in One Weekend (ray tracing basics in C++): https://raytracing.github.io
- Harry’s Blog (technical art tutorials & insights): https://halisavakis.com
- HAZE Volumetric Fog Asset for Unity URP: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/haze-volumetric-fog-lighting-for-urp-336656
- Sebastian Lague’s YouTube Channel (game dev & technical art tutorials): https://www.youtube.com/@SebastianLague
Timestamps:
00:00:00 - Introduction to Harry
00:01:55 - Harry’s art journey
00:06:00 - Learning shaders
00:12:00 - To be a Technical Artist
00:18:00 - Communication
00:22:00 - Intimidation with shader programming
00:27:00 - Advice for self-learners
00:31:00 - Understanding vector math
00:38:00 - Managing freelancing work
00:44:00 - Artistic vision Vs Technical skills
00:50:00 - Render pipeline insights
00:56:00 - The evolution of shader tools
01:03:30 - Recommended resources
01:23:30 - Avoid shortcuts, embrace learning
01:25:00 - Outro
By Jack GutmannHarry shares his unique journey from self-taught 3D modeling and programming to mastering shader coding (HLSL) and creating stunning visual effects.
Learn practical advice on overcoming shader intimidation, boosting your coding skills, and the mindset needed to thrive in the technical art field.
Key Resources Mentioned:
- The Book of Shaders (shader fundamentals & interactive tutorials): https://thebookofshaders.com
- Ray Tracing in One Weekend (ray tracing basics in C++): https://raytracing.github.io
- Harry’s Blog (technical art tutorials & insights): https://halisavakis.com
- HAZE Volumetric Fog Asset for Unity URP: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/haze-volumetric-fog-lighting-for-urp-336656
- Sebastian Lague’s YouTube Channel (game dev & technical art tutorials): https://www.youtube.com/@SebastianLague
Timestamps:
00:00:00 - Introduction to Harry
00:01:55 - Harry’s art journey
00:06:00 - Learning shaders
00:12:00 - To be a Technical Artist
00:18:00 - Communication
00:22:00 - Intimidation with shader programming
00:27:00 - Advice for self-learners
00:31:00 - Understanding vector math
00:38:00 - Managing freelancing work
00:44:00 - Artistic vision Vs Technical skills
00:50:00 - Render pipeline insights
00:56:00 - The evolution of shader tools
01:03:30 - Recommended resources
01:23:30 - Avoid shortcuts, embrace learning
01:25:00 - Outro