Masters of Pen and Paper

Masters of Pen and Paper

By DGonlineLeisureGames
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Masters of Pen and Paper episodes

  • Episode 42: Searchers of the Unknown – One Page, Infinite Hacks

    What if your whole RPG fit on a single page?

    In Episode 42 of Masters of Pen and Paper, we dig into Searchers of the Unknown, Nicolas Dessaux’s ultralight fantasy RPG that strips old-school dungeon crawling down to its bare essentials. No bloated rulebook. No sprawling character sheet. Just a tiny stat block, some dice, and enough danger to make every delve feel deadly.

    We break down the game’s minimalist character creation, roll-under combat, simple adventuring rules, and old-school design philosophy. Then we go beyond the base game and check out some of the wild variations packed into the collection, including sci-fi hacks, pirates, kung fu, and the gloriously chaotic Mutant Got Gunz.

    Is Searchers of the Unknown a clever one-page distillation of classic D&D? A nostalgia tool? A fast, flexible gateway into OSR-style play? We dig into what works, who it’s for, and why this tiny game still has bite.

    Grab your weapon, scribble down your heroic name, and try not to get captured by monsters.


    Want to grab a copy? Grab one here:

    https://modiphius.net/products/dreams-and-machines-rpg-core-rulebook


    Get yourself a FREE copy of the rules here:

    https://docslib.org/doc/9235247/the-searchers-of-the-unknown-rpg-collection-2012-edition


    📬 Questions, scenarios, or shoutouts? Email us at: ⁠⁠⁠[email protected]⁠

    ⁠⁠Join our Discord: https://discord.gg/zcKaVHttWe

    59 min
  • Episode 41: Dreams and Machines – Hopeful Sci-Fi, Rogue AI, and the 2d20 System

    Cut off from Earth, living in the shadow of sleeping machines… and the fear of those that wake.

    In Episode 41 of Masters of Pen and Paper, we explore Dreams and Machines, Modiphius Entertainment’s hopeful post-apocalyptic sci-fi RPG set on Evera Prime. Created by Chris Birch and powered by Nathan Dowdell’s 2d20 system, this game blends rich worldbuilding, narrative-first mechanics, and a unique take on survival after the fall of advanced technology.

    We break down the expansive lore, the rise and fall of the Builder AI, and the fascinating tone that leans toward hope instead of despair. Then we dig into the mechanics: roll-under 2d20 tests, Momentum vs Threat, scene-based storytelling, Truths, and character creation through Origins, Archetypes, and Temperaments.

    Is this the perfect mix of narrative and crunch? Does the 2d20 system deliver something truly different? And is Evera Prime a world worth fighting for?

    Power up your gear. Watch the machines. And decide what you believe.


    Want to grab a copy? Grab one here:

    https://modiphius.net/products/dreams-and-machines-rpg-core-rulebook


    Get yourself a FREE copy of the quickstart rules here:

    https://modiphius.net/pages/dreams-and-machines


    📬 Questions, scenarios, or shoutouts? Email us at: ⁠⁠⁠[email protected]⁠

    ⁠⁠Join our Discord: https://discord.gg/zcKaVHttWe


    1 hr 5 min
  • Episode 40: BTS – Low Prep GMing (Work Less, Run Better Games)

    Being the GM is work… a LOT of work.

    Between building encounters, writing NPCs, prepping maps, and organizing story beats, it can start to feel like you’re managing a project instead of playing a game. But what if you could cut down that prep time and still run an amazing session?

    In this Behind the Screens episode of Masters of Pen and Paper, we break down the tools, habits, and mindsets that help Game Masters prep smarter—not harder. From random tables and encounter builders to note-taking systems and map generators, we talk about the resources we use to reduce stress and keep game night focused on what really matters: playing the game with your friends.

    We also dive into the importance of organization, knowing your system, letting players help drive the story, and why experience is one of the best “prep tools” a GM can develop.

    Low prep doesn’t mean no prep—but with the right approach, you can spend less time crunching before the session and more time enjoying the game at the table.


    Relevant links we talked about in the episode:

    Donjon random generators
    https://donjon.bin.sh/

    Kobold+ Fight Club encounter builder
    https://koboldplus.club/

    Pendulum – Worldbuilding Assistant
    https://www.drivethrurpg.com/en/product/412550/pendulum-a-world-building-assistant

    Dungeon Alchemist map generator
    https://www.dungeonalchemist.com/

    Campaign Cartographer mapping software
    https://www.profantasy.com/products/cc3.asp

    Obsidian note-taking tool
    https://obsidian.md/


    Questions, scenarios, or shoutouts? Email us at: ⁠⁠⁠[email protected]⁠


    Join our Discord: ⁠⁠⁠https://discord.gg/zcKaVHttWe

    1 hr 12 min
  • Episode 39: The Devil's Dandy Dogs

    All games ask a question.

    The Devil’s Dandy Dogs asks: What makes the best story?

    In Episode 39 of Masters of Pen and Paper, we fetch souls for the Devil—one story at a time. Written by Shanna Germain of Monte Cook Games, this narrative-first TTRPG puts players in the paws of shadowy hounds sent to retrieve souls… but it’s the story of the hunt that truly matters.

    We break down the unique structure of the game, from Hearth & Home to Dark Night of the Soul, the tarot-inspired Soul’s Arrow, and the call-and-response dice pool system. We dig into Roles like The Vermillion and The Faithful, Temptation dice, Shadow Rends, Fate’s Folly, and what happens when the Devil decides to step into the scene.

    Is this a perfect one-shot between heavier campaigns? A gateway TTRPG for new players? Or a storytelling experiment best suited for bold tables?

    Grab your pack. The Devil is listening.


    Want to grab a copy? Grab one here: https://www.montecookgames.com/store/product/the-devils-dandy-dogs/Links we mentioned this episode:Printable handouts and character sheets: https://montecookgames.app.box.com/s/5s2s9bxp2nkzw4f4glc0da0cupp31azdOfficial Devil’s Dandy Dogs site and lore: https://devilsdandydogs.montecookgames.com/📬 Questions, scenarios, or shoutouts? Email us at: ⁠⁠⁠[email protected]⁠⁠⁠Join our Discord: ⁠⁠⁠https://discord.gg/YkhAQtDDRz⁠


    1 hr 6 min
  • Episode 38: Rhapsody of Blood – Gothic Action, Bloodlines, and the Price of Victory

    There’s a wound in the world—and it bleeds gothic horror.

    In this episode of Masters of Pen and Paper, we dive deep into Rhapsody of Blood, the Powered by the Apocalypse gothic action RPG with themes like Castlevania, tragic heroes, and generational storytelling. We explore Minerva McJanda’s haunting design, the ever-shifting transdimensional castle, bloodlines bound by fate, and the brutal choices that decide whether the world is saved… or damned.

    We break down the system’s narrative-first mechanics, clock-based pressure, character creation, covenants, corruption, and cinematic boss fights. From building explorers and bloodlines to confronting the Regent and choosing who pays the final price, this episode covers what makes Rhapsody of Blood sing.

    Is the Apocalypse Engine a good fit for gothic action? How deadly should heroism be? And would you claim the Grail if it meant becoming the next monster?

    Grab your relics. The castle awaits.

    Want a copy? Grab one here: https://rowanrookanddecard.com/product/rhapsody-of-blood/📬 Questions, scenarios, or shoutouts? Email us at: ⁠⁠⁠[email protected]⁠⁠⁠Join our Discord: ⁠⁠⁠https://discord.gg/YkhAQtDDRz⁠


    1 hr 10 min
  • Episode 37: Goblin Quest

    Welcome to Goblin Quest, a wildly absurd one-shot TTRPG where you play not one but five doomed goblins trying to complete a ridiculous quest before you're inevitably launched from a catapult or stepped on by an orc. Written by Grant Howitt, this chaotic romp is perfect for anyone who loves slapstick, improv-heavy games, and D6-powered madness.

    What’s in this episode:

    • A deep dive into Goblin Quest’s hilarious origins and the career of Grant Howitt (and his 100+ game back catalog)

    • A breakdown of the light and silly rules, where failure is just part of the fun

    • Goblin creation, dreams, quirks, ancestral heirlooms, and how to make death spectacular

    • How to run or play the game with or without a GM

    • Bonus content like Sean Bean Quest, Kobold Quest, and The Cthulhu Files

    Whether you're new to RPGs or just want to run your very own squishy party of cannon fodder , Goblin Quest has something for you!


    Want to grab a copy? Grab one here: https://rowanrookanddecard.com/product/goblin-quest/


    📬 Questions, scenarios, or shoutouts? Email us at: ⁠⁠[email protected]⁠⁠

    Join our Discord: ⁠⁠https://discord.gg/YkhAQtDDRz

    1 hr 12 min
  • Episode 36: Fear Itself (2e) - The GUMSHOE of Horror RPGs

    Fear Itself (2e) is a horror RPG that asks you to step into the shoes of regular people caught in terrifying, supernatural circumstances. Powered by the investigative GUMSHOE system from Robin D. Laws and Gareth Ryder-Hanrahan, this system flips traditional gameplay by removing barriers to key clues, encouraging paranoia-fueled storytelling, and inviting players to risk their sanity for the truth.

    In Episode 36, DG and Finny explore:

    • The origin stories of the designers and their deep connections to TTRPG history

    • How GUMSHOE simplifies investigations while deepening narrative tension

    • Mechanics like Stability, Sources of Sanity, and the consequences of confronting fear

    • Why this system feels different from Call of Cthulhu — but hits just as hard

    Will you face the darkness or be consumed by it?

    Want to grab a copy? Learn more about the game: ⁠https://site.pelgranepress.com/index.php/fear-itself-2nd-edition/⁠


    Check out "Why Heroquest is so great" by BardicBroadcasts here: https://www.youtube.com/watch?v=Cx8sl2uC46A


    📬 Questions, scenarios, or shoutouts? Email us at: ⁠[email protected]⁠

    Join our Discord: ⁠https://discord.gg/YkhAQtDDRz

    1 hr 7 min
  • Episode 35: Behind the Screens: The Power of the Pause

    Sometimes campaigns stall. Burnout creeps in, players start to disengage, and game nights feel like a chore. It happens! In this episode of Behind the Screens, we’re exploring the power of pausing your campaign and how a well-timed break can actually reinvigorate your table.

    We talk about:

    • Signs your campaign might be running out of gas

    • How to communicate with your group about taking a break

    • What to prep before hitting pause

    • How to reboot with fresh energy and avoid the same pitfalls

    • When it's time to reflect, pivot, or even walk away

    Whether you're a forever GM or a first-time player, this episode is packed with strategies for keeping your TTRPGs fun, healthy, and sustainable.


    💬 Let us know in the comments how you’ve handled campaign breaks in the past — and what worked (or didn’t)!

    1 hr 15 min
  • Episode 34: Be Like a Cat – Whiskers, Territory, and TTRPG Zoomies

    What if your next solo RPG campaign wasn’t about saving the world—but about exploring the alley behind your house?

    In this episode of Masters of Pen and Paper, Mike and Finny pounce into Be Like a Cat; a whimsical solo/duet tabletop RPG that turns the everyday life of a cat into a full-blown adventure. From urban rooftops to cyberpunk networks and ancient myth, Be Like a Cat is a sandbox of imagination, self-expression, and claws-first storytelling.

    We break down:

    • How the game works

    • The character creation journey

    • Solo vs duet vs GM modes

    • Territory control, combat, exploration, and yes, zoomies!

    • The incredible variety of included scenarios (cyberpunk, space, pirates, mythology, and more)

    Whether you’re a TTRPG solo gamer, a fan of cozy systems, or just really love cats, this game might be your next favorite discovery.

    Play it. Journal it. Rule your backyard kingdom.

    51 min
  • Episode 33: Time Force – Chrononauts, Ripples, and Timeline Mayhem

    Time is breaking down, the apocalypse looms, and only a handful of time-traveling agents can fix it. Enter: the Chrononauts. In this episode, DG and Finny dive into Time Force, a one-shot Blades in the Dark hack where players leap through time, make chaotic changes to the past, and deal with wild ripple effects in the present.

    We cover:

    • The quick-start rules and structure of Time Force

    • The time-hopping gameplay, deviation rolls, and ripple tables

    • How SYNC, Desync, and improvisation drive the story

    • Our thoughts on what makes this game a great (and hilarious) short-form RPG

    Designed by Vincenzo Ferriero & Ray Chou and published by Mythworks + Nobile Press, Time Force delivers high-energy story-driven gameplay with minimal prep and maximum chaos.


    🌀 Want to grab a copy?
    👉Buy Time force here: https://nobilepress.itch.io/time-force

    📬 Questions, scenarios, or shoutouts?
    Email us at: [email protected]
    Join our Discord: https://discord.gg/YkhAQtDDRz

    55 min

About Masters of Pen and Paper

From the publisher's feed

Two best friends talk about all things Tabletop RPG. DG and Finny are your guides to new Tabletop RPG systems, interesting facts and so much more!