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Continuing their rescue attempt of Shana, the party assault the home of a family of druids, who are determined to keep these outsiders at bay...
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The party proceed with their rescue mission, making their way through a cold, alpine forest. But the Children of the Serpent zealously protect the sacred Joremunros mountains; and call upon the creatures of the forest to put a stop to our heroes…
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The party meet a strange travelling bard as they travel to Corvoshold, capital of one of the seven clans of The Durmandan Clanship. But their chance to explore this new city is cut short when the contact for their new job, Berden, comes to them with dire news...
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The party are subjected to the displeasure of Viscountess Alianae Callio, mother to the kidnapped Baron Ortho. Discussions are had with the Inspectors of the first precinct; Durmond brings them a new job at The Sailhouse; and if they wish to claim payment for the previous job they must interact with the dreaded Carol…
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Upon returning to Peaksdock from their last mission, the party learn of a large scale attack in the wealthy district of Southside. They now journey to the first precinct, bastion of the Peaksdock Watch, to make their report and to learn more of the strange goings on…
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The party emerge from the cave, empty handed, their quarry having escaped. Now they must deal with the consequences with Inspector Pelten; as well as other events that have occurred in their absence from Peaksdock…
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In hot pursuit of the kidnappers, the party make their way down the secret slide at the top of the abandoned tower. Hoping to find Baron Callio, and get the Watch’s money back, they descend into the darkness below…
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As they await word from both their human and bestial allies, the party rest and prepare to make the hostage exchange. But with tensions and bad feelings about the job rising… will everything go according to plan?
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The party arrive in Brindel and are sent to negotiate with the hostage takers. But as events unfold the party begin to suspect that there is more to this kidnapping than meets the eye; and one member of the party negotiates with an unlikely ally...
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The Sailhouse. Home to the mercenary company The Golden Sails. A wide-eyed Eladrin walks into her new home and encounters a new group of friends. But when a job comes in that requires their urgent attention will Velafyra and her new companions survive this trial by fire?
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